Godot Terrain Generator for 3D Tiled Maps
Godot 4.4 is currently used Version
- Prep FastNoiseLite
- Set Noise Function (i.e. SimplexNoise)
- Set a Seed for the Noise Function
- Generate Elevation Map (Height Map)
- Tiles are isometric, need blocky/square patterns
- Reduce Resolution of Noise
- Posterize Reduced Resolution
- Upscale reduction to original size
- Tile Placement
- Determine tile Types
- Use 0 Elevation for Water
- On Elevation Change between grid positions, use Cliffs or Ramps
- Determine Rotation of Tiles based on surrounding Tiles
- Applicator
- Change the 3D Grid Map in Godot using 'set_cell_item'
- Providing the TileID, Grid Position, & Rotation Orientation
- Setup a C++ Environment
- Possible Setup for VS Code : https://code.visualstudio.com/docs/cpp/config-mingw
Ensure that C++ can run :
gcc --version
g++ --version
gdb --version
Any and all Contributions are subject to the CLA.md