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PhysX.Net

Nightly builds

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PhysX.Net 0.1 for NVIDIA PhysX 3.3.1

  • Targets PhysX 3.3.1
  • 32 and 64 bit version
  • .NET 4.5.1 and CRT 12 (2013)
  • Progress:
    • ~75% done
    • I'll be creating a vehicle sample as well
    • New for 3.3 is that Cloth can interact with scene geometry once again (like it did in v2 of PhysX)
    • I'll package up and change the main download to the 3.3.1 package, no point keeping v2 around much longer
    • There's plenty of breaking API changes from 3.2 to 3.3, so look forward to lots of build errors :P Nothing seems to of been removed from the API, just moved around and renamed.

PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5

  • Targets PhysX 2.8.4.5 ** 2.8.4.x doesn't require system software to run anymore! yay! (CPU mode only though :P)
  • 32 bit and 64 bit versions
  • Remove the dependencies on graphics libraries
    • Although it's convenient, a physics library shouldn't rely on specific graphics libraries. Consumers (e.g. graphics engines) should provide their own thin wrappers around types such as Vector3 and Matrix
  • .NET 4.0 and CRT 10 (2010)

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A .NET wrapper for NVIDIA PhysX 2.8, 3.3 written using C++/CLI.

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  • C++ 88.7%
  • C# 10.9%
  • Other 0.4%