- 'Nightly builds' are available at: http://stilldesign.co.nz/PhysX
- This will contain builds of the latest PhysX.Net for both the 2.8.4 and 3.3 branches.
- Latest build is at http://stilldesign.co.nz/PhysX/DownloadLatestNightly
- Targets PhysX 3.3.1
- 32 and 64 bit version
- .NET 4.5.1 and CRT 12 (2013)
- Progress:
- ~75% done
- I'll be creating a vehicle sample as well
- New for 3.3 is that Cloth can interact with scene geometry once again (like it did in v2 of PhysX)
- I'll package up and change the main download to the 3.3.1 package, no point keeping v2 around much longer
- There's plenty of breaking API changes from 3.2 to 3.3, so look forward to lots of build errors :P Nothing seems to of been removed from the API, just moved around and renamed.
- Targets PhysX 2.8.4.5 ** 2.8.4.x doesn't require system software to run anymore! yay! (CPU mode only though :P)
- 32 bit and 64 bit versions
- Remove the dependencies on graphics libraries
- Although it's convenient, a physics library shouldn't rely on specific graphics libraries. Consumers (e.g. graphics engines) should provide their own thin wrappers around types such as Vector3 and Matrix
- .NET 4.0 and CRT 10 (2010)