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dwNeedItemFix MagicSkillMng.cpp #277

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38 changes: 21 additions & 17 deletions src/game/MagicSkillMng.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -209,17 +209,17 @@ bool CMagicSkillMng::CheckValidSkillMagic(__TABLE_UPC_SKILL * pSkill) {
int LeftItem = s_pPlayer->ItemClass_LeftHand();
int RightItem = s_pPlayer->ItemClass_RightHand();

if (pSkill->iNeedSkill == 1055 || pSkill->iNeedSkill == 2055) {
if ((LeftItem != ITEM_CLASS_SWORD && LeftItem != ITEM_CLASS_AXE && LeftItem != ITEM_CLASS_MACE) ||
(RightItem != ITEM_CLASS_SWORD && RightItem != ITEM_CLASS_AXE && RightItem != ITEM_CLASS_MACE)) {
return false;
}
} else if (pSkill->iNeedSkill == 1056 || pSkill->iNeedSkill == 2056) {
if (RightItem != ITEM_CLASS_SWORD_2H && RightItem != ITEM_CLASS_AXE_2H && RightItem != ITEM_CLASS_MACE_2H &&
RightItem != ITEM_CLASS_POLEARM) {
return false;
}
}
//if (pSkill->iNeedSkill == 1055 || pSkill->iNeedSkill == 2055) {
// if ((LeftItem != ITEM_CLASS_SWORD && LeftItem != ITEM_CLASS_AXE && LeftItem != ITEM_CLASS_MACE) ||
// (RightItem != ITEM_CLASS_SWORD && RightItem != ITEM_CLASS_AXE && RightItem != ITEM_CLASS_MACE)) {
// return false;
// }
//} else if (pSkill->iNeedSkill == 1056 || pSkill->iNeedSkill == 2056) {
// if (RightItem != ITEM_CLASS_SWORD_2H && RightItem != ITEM_CLASS_AXE_2H && RightItem != ITEM_CLASS_MACE_2H &&
// RightItem != ITEM_CLASS_POLEARM) {
// return false;
// }
//}

if (pInfoBase->iHP < pSkill->iExhaustHP) {
return false;
Expand All @@ -228,10 +228,12 @@ bool CMagicSkillMng::CheckValidSkillMagic(__TABLE_UPC_SKILL * pSkill) {
int LeftItem1 = LeftItem / 10;
int RightItem1 = RightItem / 10;

if (pSkill->dwNeedItem != 0 && pSkill->dwNeedItem != LeftItem1 && pSkill->dwNeedItem != RightItem1) {
if (pSkill->dwNeedItem != 0 && pSkill->dwNeedItem != 9 && pSkill->dwNeedItem != LeftItem1 &&
pSkill->dwNeedItem != RightItem1) {
return false;
}
if (pSkill->dwNeedItem == 0 && (pSkill->dw1stTableType == 1 || pSkill->dw2ndTableType == 1)) {
if (pSkill->dwNeedItem == 0 && pSkill->dwNeedItem != 9 &&
(pSkill->dw1stTableType == 1 || pSkill->dw2ndTableType == 1)) {
if (LeftItem != 11 && (LeftItem1 < 1 || LeftItem1 > 5) && RightItem1 != 11 &&
(RightItem1 < 1 || RightItem1 > 5)) {
return false;
Expand Down Expand Up @@ -560,7 +562,7 @@ bool CMagicSkillMng::CheckValidCondition(int iTargetID, __TABLE_UPC_SKILL * pSki
int LeftItem = s_pPlayer->ItemClass_LeftHand();
int RightItem = s_pPlayer->ItemClass_RightHand();

if (pSkill->iNeedSkill == 1055 || pSkill->iNeedSkill == 2055) {
/*if (pSkill->iNeedSkill == 1055 || pSkill->iNeedSkill == 2055) {
if ((LeftItem != ITEM_CLASS_SWORD && LeftItem != ITEM_CLASS_AXE && LeftItem != ITEM_CLASS_MACE) ||
(RightItem != ITEM_CLASS_SWORD && RightItem != ITEM_CLASS_AXE && RightItem != ITEM_CLASS_MACE)) {
std::string buff;
Expand All @@ -576,7 +578,7 @@ bool CMagicSkillMng::CheckValidCondition(int iTargetID, __TABLE_UPC_SKILL * pSki
m_pGameProcMain->MsgOutput(buff, 0xffffff00);
return false;
}
}
}*/

if (pInfoBase->iHP < pSkill->iExhaustHP) {
std::string buff;
Expand All @@ -588,13 +590,15 @@ bool CMagicSkillMng::CheckValidCondition(int iTargetID, __TABLE_UPC_SKILL * pSki
int LeftItem1 = LeftItem / 10;
int RightItem1 = RightItem / 10;

if (pSkill->dwNeedItem != 0 && pSkill->dwNeedItem != LeftItem1 && pSkill->dwNeedItem != RightItem1) {
if (pSkill->dwNeedItem != 0 && pSkill->dwNeedItem != 9 && pSkill->dwNeedItem != 9 &&
pSkill->dwNeedItem != LeftItem1 && pSkill->dwNeedItem != RightItem1) {
std::string buff;
::_LoadStringFromResource(IDS_SKILL_FAIL_INVALID_ITEM, buff);
m_pGameProcMain->MsgOutput(buff, 0xffffff00);
return false;
}
if (pSkill->dwNeedItem == 0 && (pSkill->dw1stTableType == 1 || pSkill->dw2ndTableType == 1)) {
if (pSkill->dwNeedItem == 0 && pSkill->dwNeedItem != 9 &&
(pSkill->dw1stTableType == 1 || pSkill->dw2ndTableType == 1)) {
if (LeftItem != 11 && (LeftItem1 < 1 || LeftItem1 > 5) && RightItem1 != 11 &&
(RightItem1 < 1 || RightItem1 > 5)) {
std::string buff;
Expand Down