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Loadstring

loadstring(game:HttpGet("https://raw.githubusercontent.com/kingdudely/M1-reset/main/main.luau"), true)()

How to get side dash animations by yourself

If you want to get the side dash animations in your game:


  1. Go to the ROBLOX console by either typing /console in chat, or just click on the F9 key.

  1. Now, side dash and then execute this immediately (you have to run this for both left and right side dashes):
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Animator = Character:FindFirstChildWhichIsA("Animator", true)

for _, track in Animator:GetPlayingAnimationTracks() do
    print(track.Animation.AnimationId)
end

  1. You will see something like rbxassetid://... in the console. This is an Animation ID. Copy the numbers.

To check if it is the side dash animation, just run this code and replace the NUMBER in local id = NUMBER with your number.

local id = NUMBER

local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Animator = Character:FindFirstChildWhichIsA("Animator", true)

local function play(id, speed)
    id = tostring(id)
    
    local Animation = Instance.new("Animation")
    Animation.AnimationId = id:match("rbxassetid://") and id or `rbxassetid://{id}`

    local loaded = Animator:LoadAnimation(Animation)

    loaded:Play(0.1, 1, speed or 1)

    return loaded
end

play(id)

  1. Now, run
setclipboard(game.GameId)

You might need to wait a bit before it copies to your clipboard. If it doesn't copy anything after a minute or so, just run

print(game.GameId)

And manually copy the numbers. This is your Game ID.


  1. Now, go into the M1 reset code and edit the thing in between the brackets of
local animations = {
    ...
}

The format is:

local animations = {
    [GameID] = {
        left = LeftSideDashAnimationId,
        right = RightSideDashAnimationId
    },

    ...
}

And you're done!

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