this mod is an implementation of fully keyboard-driven UX for Balatro. it adds keybindings for all of the gameplay actions, and includes code from DorkDad141's Keyboard Shortcuts & FlushHotkeys for quickly selecting the best hand available or making flush & high card hands -called "the cheat layer" in typist-. join the discussion on the official Balatro discord: typist's thread, server invite
the only dependency is the lovely
code injector, which is also a dependency of the Steamodded mod loader, so if you have smods
you can just drop this repo into your Mods
directory and it'll get picked up. if not then follow the first two steps of Steamodded's "How to install Steamodded" guide, namely "Step 1: Anti-virus setup" and "Step 2: Installing Lovely", then download the mod (either with git clone
or from the green "Code" button at the top of the page) and save it to the appropriate directory for your platform:
- windows:
%AppData%/Balatro/Mods
- mac:
~/Library/Application Support/Balatro/Mods
- linux+wine/proton:
~/.local/share/Steam/steamapps/compatdata/2379780/pfx/drive_c/users/steamuser/AppData/Roaming/Balatro/Mods
game versions:
1.0.1n
1.0.1o
other mods:
- WilsontheWolf/DebugPlus v1.4.x
- hold
ctrl
as a leader for the entire keyboard excepttypist
anddebugplus.console
if the game is in debug mode
- hold
- V-rtualized/BalatroMultiplayer v0.1.8.4, versions 0.2.x, and the private
1.0alpha- on pvp blinds
space
toggles the ready state instead of immediately starting the blind - in lobby menu
space
starts the run (if you're the host)
- on pvp blinds
- Amvoled/Taikomochi rev
26d2507
enter
on the game over screen retries the last ante for zen mode runs
- Agoraaa/FlushHotkeys
4c0b1df
- FlushHotkeys keyboard shortcuts are removed to prevent conflicts
- FlushHotkeys'
select_best_hand
implementation is used instead of mine (will be removed in the future)
- toggling hand cards with
asdfgh...
keys - a complete implementation of every action in every game state, with
space
being generally the "proceed" button:- it plays the selected hand
- selects the upcoming blind
- uses consumable cards
- selects the highlighted pack item
- starts a new run from the game over screen
tab
being the dismiss button:- it discards the selected hand
- moves from the shop to blind selection
- sells consumable or joker cards
- skips the current booster pack
- closes any overlay menu
- exits to main menu from the game over screen
- the bottom row of the keyboard as the "control panel", for example:
- in rounds:
- hold
z
for the quick deck preview - press
,
to select the leftmost 5 cards .
to select the rightmost 5 cardsc
to sort by suitv
to sort by rankb
to sort by enhancement+score, where glass cards are moved to the end, and lucky and mult cards to the beginning
- hold
- in the shop:
c
to buy an item or a pack or a voucherv
to buy and use an item, or buy a pack or a voucher
n
to deselect all cards in a cardarea andm
to invert card selection in roundsx
to view run info whenever it's available- & others (see
./mod/layout.lua
) the full keymap as well as other layouts
- in rounds:
- cardarea keybind layers for selecting, moving, selling & using cards. these apply globally for
- consumables, accessed by holding
'
- jokers, accessed by holding
[
- a convenience jokers+consumables area accessed with the number row buttons and no leader key
- pack cards, with no leader key
- the shop, with no leader key
- the hand, which is accessed
- by holding
/
everywhere for selection and movement of a single card - by holding
shift+/
for multiselect in booster packs - with no leader key for multiselect in rounds
- by holding
- consumables, accessed by holding
- mnemonic keys for less frequent actions, like
s
to skip blinds,r
to reroll the shop or boss,b
in the cheat layer (accessed by holdingp
) to pick the best hand out the available cards,f
in the cheat layer to fish for the best flush in hand, etc - holding
\
on a selected card to drag it out of its area, this can be used to snatch a joker away before the Amber Acorn boss can shuffle it
unacorn-smol.mp4
- support for
qwerty
,dvorak
andworkman
keyboard layouts, where positional keys are kept consistent across both layouts and mnemonic keys aren't changed. (e.g.asdf
to toggle the first four cards in qwerty translates toaoeu
in dvorak, butr
to reroll the shop or the boss blind staysr
in both layouts) - support for keybind overrides, so you can change the default keybinds to your liking
- any key to skip the splash screen and
space
to click any "play" or "continue" button, so a run can be started from game launch until the first blind with thespace
button only
- deck selection keybinds, the "new run" menu has only one keybind,
space
to start a run with the selected deck, would be nice to addhjkl
for deck and stake selection too
- half-keyboard layouts to be used with one hand on the mouse and the other on one side of keyboard (similar to photoshop and other editing software)
- menu navigation keybinds, menus are the only part of the game that currently requires the mouse to navigate
- redesign arcana and spectral packs UX, hand manipulation in these screens is a bit clunky due to the need for
shift+/
for cardarea multiselect - use the controller UI to display keybind hints