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Voxel Space - Go

VoxelSpace Golang is a basic implementation of a 2.5D rendering engine based on the Voxel Space technique, similar to ray casting. This project demonstrates how a height map and color map can be used to render a simple 3D-like scene in a 2D space.

Features

  • Voxel-based Rendering: Uses a basic Voxel Space technique for simple 3D rendering.
  • Height & Color Maps: Renders terrain using a 1024x1024 height map and color map.
  • Simple Algorithm: The engine processes the height and color maps and draws vertical lines based on perspective projection.

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VoxelSpace rendering in Go + Raylib

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