I'm a software developer focussing on real-time 3D graphics on the web and native. Professionally I mainly work with Three.Js / WebGL and React but have a great interest in WebGPU, Rust, and C++.
- Compute-shader based 3D CFD simulation in godot
- Chrome extension for investigating Three.Js scenes: Threespector
- Bevy Orbit Controls
- Experiment with Signed Distance Functions
- Simple prototype of bringing node based workflows to 2D vector graphics: Hardeen
- wgpu-rs based renderer