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❗ Its REQUIRED to download the Core+Editor (SpriteEngineUI) and open the game with the editor; this will set the path to the core library in the game project. If you try to build the game without opening it in the Editor once, it won't work!
- Build the SpriteEngine with the instruction above.
- You can open the game in the editor and click on the top right button to play the game.
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COMPILING the game on the first time will take quite alot of time, the editor freezes while the game runs, and while the game builds.
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⚠️ BUILDING IN RELEASE If you want to build in RELEASE, you need to go into the top CMake file and change theCMAKE_BUILD_TYPE
to Release, CMake doesn't update it in their cache when you change it in Visual Studio to Release, so it will copy Debug DLL's in the Release folder on the costum POST_BUILD command. It's DEBUG by default, you don't need to do anything if you want to build in DEBUG.
- mkdir build
- cd build
- cmake ..
This game is still in development, so it has alot of bugs and wierd things.