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A clone of the popular game Flappy Bird, made with raylib, a highly modular library, and C++ as the primary language. I used primitive shapes to represent the game objects and focused on technical aspects such as obstacle spawning, the usage of AABB (Axis-Aligned Bounding Box) for collision, and a function

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jhizola18/Flappy_Bird

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This is a clone of the Famous game Flappy Bird created with raylib

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A clone of the popular game Flappy Bird, made with raylib, a highly modular library, and C++ as the primary language. I used primitive shapes to represent the game objects and focused on technical aspects such as obstacle spawning, the usage of AABB (Axis-Aligned Bounding Box) for collision, and a function

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