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AR & VR Projects (2012 - 2025)

A collection of Augmented Reality and Virtual Reality projects spanning over a decade of development and innovation.


Overview

This repository serves as an archive of AR & VR projects developed between 2012 and 2025, showcasing advancements in immersive technology, augmented experiences, holography, and spatial computing. The projects listed here span various applications, including educational tools, gaming, interactive art, accessibility, geospatial experiences, and Web3 metaverse environments.

Each project represents a milestone in interactive design, AI integration, and creative exploration in extended reality (XR).


πŸ“Œ Featured Projects (2012 - 2025)

2025

  • New Worlds Reading AR Expeditions: Graphic Novels (Educational AR Game)
  • VERSE 3 – Florida Museum of Natural History: Water Shapes Exhibit (WebXR & Meta Quest Virtual Exhibit)

2024

  • New Worlds Reading AR Expeditions: Ocean Experience (Educational AR Game)
  • VERSE 2 – Florida Museum of Natural History: Butterfly Rainforest (WebXR @ Meta Quest Virtual Exhibit)
  • GNV Art App (Geospatial Augmented Reality Public Art Installations in Gainesville, FL)

2023

  • Geospatial Wildlife Safari (Location-Based AR Animal Tracking)
  • Lunaprise Moon Museum (NFT Art & AR Moon Museum for Space Archives)
  • Ex-Ray Vision (XR Defense System, Best XR Award - Armed Forces Hackathon)
  • XR Caption (Mixed Reality Subtitle System for Accessibility)
  • Algorithmic Eyewear (Generative AI AR Glasses, NFT Award Winner)
  • Robotech Health AR (Medical AR Research Project)

2022

  • Mirror Visionwear AR (Low-cost Augmented Reality Headset)
  • Augmented Reality Museum (Themed Room AR Experiences)
  • Big Alligator (UF Stadium-Sized AR Hologram Concept)
  • ED3N Holograms (Blockchain-based Procedural Plants)

2021

  • Mirror Vision Gallery, Decentraland (Web3 AR/VR Art Gallery in the Metaverse)
  • Virtual Limin Room (Web3 Exhibit in the Metaverse)

2019 - 2020

  • OPIE Face Filter (Snapchat/Instagram AR Face Filter, Augmented Mustache & Glasses)

2018

  • Mirror Visionwear VR (Glass Cardboard VR prototypes)

2017

  • Diamonds AR (Augmented Reality installation)

2016

  • Tropical Vapor Beta (Mirror Visionwear Platonic Solid series)

2014

  • Intersection AR (Interactive Urban AR Projection Mapping)

2012

  • Altered Perceptions: The Origin of Mirror Vision (Foundational Work in Optical AR and Perception Experiments)

🎯 Technologies Used

Across these projects, various development tools and frameworks were used, including:

  • AR Development: AR Foundation, ARKit, ARCore, Meta SparkAR, Snap Lens Studio, Niantic Lightship ARDK
  • VR & WebXR: Unity, Three.js, WebXR API, Unreal Engine
  • AI & Machine Learning: OpenAI, Stable Diffusion, TensorFlow
  • Blockchain & Metaverse: Decentraland, Ethereum, Polygon, NFT Smart Contracts
  • 3D Modeling & Animation: Blender, Maya
  • Accessibility & User Experience: OpenAI Whisper, ElevenLabs AI voiceovers

πŸ”— Explore More

For in-depth project details and links to repositories, visit:
🌐 Jay Rosen's Website
πŸ“‚ GitHub Profile


πŸ“œ License

This repository serves as an archive and portfolio of XR projects. All rights to individual projects remain with the respective development teams, research institutions, and collaborators.

For inquiries or collaborations, contact: studio@jayrosen.design

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