A series of Godot plugins aiming to provide improved productivity when dealing with 3D scenes.
The main
branch is active development for Godot 4.4. See releases for stable releases.
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- Copy the contents of the
addons
directory in this repository into youraddons
folder for your Godot project. - Activate the plugin in your project settings.
The root addon for everything else. For now it must be included in your addons folder, but does not need to be enabled.
Provides an Autocollider node which has a button to generate trimesh collision shapes for all child MeshInstance3Ds.
Provides a basic filesystem browser in the bottom dock which supports opening a few different folders at once, intended to hold the folders under active development for quick access.
Provides a MarkerIcon node that renders a customizable gizmo.
Provides a PropSynchronizer node that lets you choose a base node type and set overrides that cascade to all child nodes of the same type.
Provides world-grid snapping with configurable and keybound snapping for translating Node3Ds
Shortcuts:
Keypad .
- Toggle snapping on or offKeypad +
- Double the current snap valueKeypad -
- Halve the current snap value
Provides keyboard shortcuts for translating, scaling and rotating Node3Ds.
Select nodes and press the keybind for initiating a transformation:
Shift+T
- TransformShift+S
- ScaleShift+R
- Rotate
Begin typing a number, which may include a period. Press -
at any time to swap the value between positive and negative.
Use the following keys to define the affected axes:
x
- X Axisy
- Y Axisz
- Z AxisShift+X
- YZ PlaneShift+Y
- XZ PlaneShift+Z
- XY Plane