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RageLib.ResourceWrappers.GTA5.PC.Textures.TextureWrapper_GTA5_pc
Jérémie N'gadi edited this page Aug 5, 2018
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3 revisions
Represents a wrapper for a GTA5PC texture.
namespace: RageLib.ResourceWrappers.GTA5.PC.Textures
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ITextureTextureWrapper_GTA5_pc
public class TextureWrapper_GTA5_pc : ITexture| ⬜ | prototype | description |
|---|---|---|
| method | TextureWrapper_GTA5_pc () |
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| method | TextureWrapper_GTA5_pc (TextureDX11 texture) |
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| ⬜ | name | description |
|---|---|---|
| property | Format |
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| property | Height |
__ |
| property | Levels |
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| property | MipMapLevels |
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| property | Name |
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| property | Stride |
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| property | Width |
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| ⬜ | prototype | description |
|---|---|---|
| method | void Encode(byte[] data, TextureFormat format) |
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| method | [] GetTextureData(int mipMapLevel) |
Gets the texture data of the specified mipMapLevel. |
| method | [] GetTextureData() |
Gets the texture data. |
| method | void Reset(int width, int height, int mipMapLevels, int stride, TextureFormat format) |
Resets all the data of the texture. |
| method | void SetTextureData(byte[] data, int mipMapLevel) |
Sets the texture data of the specified mipMapLevel. |
| method | void SetTextureData(byte[] data) |
Sets the texture data. |
| method | void UpdateClass() |
__ |
| ⬜ | name | description |
|---|