This is an example of implementing the dissolve effect for sprites for the Defold game engine.
Note
Use FastNoiseLite to generate an unique and cool noise texture!
- Add this project as a Defold library dependency. Open your
game.project
file and in the dependencies field under project add:
https://github.com/indiesoftby/defold-dissolve-fx/archive/main.zip
- Next, add two textures to sprite's atlas:
noise
andramp
. The noise will be used to animate sprite's dissolve, and the ramp will be used to create the burning effect. - Set
dissolve_fx/materials/sprite.material
as the material of the sprite. - Do some magic in your script:
local dissolve_fx = require("dissolve_fx.dissolve_fx")
function init(self)
dissolve_fx.init("#sprite", "noise", "ramp", "cover") -- args: sprite component with dissolve material, noise image name, ramp image name, scale mode (`cover`` or `stretch``).
go.set("#sprite", "dissolve.z", 0.25) -- size of the fire. Adjust subjectively to your eye!
go.set("#sprite", "dissolve.w", 0.0) -- to control the fx, 0.0 - 1.0
-- Play the FX in the loop
go.animate("#sprite", "dissolve.w", go.PLAYBACK_LOOP_PINGPONG, 1, go.EASING_LINEAR, 3)
end
This project and all included assets are licensed under the terms of the CC0 1.0 Universal license. It's developed and supported by @aglitchman.