Releases: igorseabra4/HeroesPowerPlant
Releases · igorseabra4/HeroesPowerPlant
2025.09.19
Requires .NET 9 x64 Desktop Runtime
What's Changed
- Feature: 'R' key warps to Spawn Position for Shadow stages by @dreamsyntax in #72
- Fix broken object debug name option on layout editor by @igorseabra4
Full Changelog: 2025.07.01...2025.09.19
2025.07.01
Requires .NET 9 x64 Desktop Runtime
What's Changed
- Shadow Find Object within files feature added to Shadow Misc Tools
- Shadow Diff Tool menu renamed to Shadow Misc Tools.
- Shadow Diff Tool is now within Shadow Misc Tools.
Full Changelog: 2025.03.14...2025.07.01
2025.03.14
Requires .NET 9 x64 Desktop Runtime
What's Changed
- Targets NET 9.0
- ShadowObjects - GravityChangeCollision render range on selection
- More HeroesObjectList definitions / name corrections - by RaphaelDrewBoltman (committed on behalf of)
Full Changelog: 2025.03.13...2025.03.14
2025.03.13 - NET 9
Requires .NET 9 x64 Desktop Runtime
What's Changed
- Targets NET 9.0
- More HeroesObjectList definitions / name corrections - by RaphaelDrewBoltman (committed on behalf of)
Full Changelog: 2024.11.11...2025.03.13
2024.11.11 - Xbox Spline Bugfix & Remove All Shadow Splines Option
What's Changed
- Bugfix: Xbox splines can now load again by @dreamsyntax in #69
- Feature: Remove all Shadow Splines option by @dreamsyntax in #70
Full Changelog: 2024.10.16...2024.11.11
2024.10.16 - Shadow Animated Textures Editor (ADB) and Full Shadow Spline Support
What's Changed
- Feature: Shadow ADB Texture Animation support by @dreamsyntax in #64
- Feature: Shadow Splines Full Support by @dreamsyntax and @Shadowth117 (prior P0F0 work) in #67
ADB Support Demo
https://youtu.be/TOQI3JPHt2E
Full Changelog: 2024.08.18...2024.10.16
2024.08.18
What's Changed
- Fix DAE importer (Assimp Downgrade, and add null checks for spec case) by @dreamsyntax in #59
Full Changelog: 2024.08.10...2024.08.18
2024.08.10
Notice:
- Shadow spline saving is still not fully complete, but this is the closest we've been. There's still something off with padding. For now, before closing HPP, make sure you test in-game. If it fails/throws exceptions on stage load, add a dummy spline until the game accepts it. This will be fixed in a future version. Note that if you don't verify this, HPP will be unable to open the 'bad' saved spline on next open.
What's Changed
- Fix Spline Writes by @Shadowth117 in #57
- Added string & suffix overrides for Shadow Spline import feature
New Contributors
- @Shadowth117 made their first contribution in #57
Full Changelog: 2024.07.18...2024.08.10
2024.07.18
Requires .NET 8 x64 Desktop Runtime
What's Changed
- Expose cross game camera importer (very wip)
- Fix incorrect data type in Sonic Heroes visibility table writing by @Knuxfan24 in #55
- Isolated Chunk Viewing by @Knuxfan24 in #56
Full Changelog: 2024.07.07...2024.07.18
2024.07.07
Requires .NET 8 x64 Desktop Runtime
What's Changed
- Update dependencies (Reloaded.Memory v9.4.1 and SharpDX Desktop Core v4.3.2406.051)
- Bugfix for crashing when adjusting travel speed while ViewConfig was open
Full Changelog: 2024.02.15...2024.07.07