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Heavy Mod Manager v2025.07.07

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@igorseabra4 igorseabra4 released this 07 Jul 04:49
  • [Feature] For simplicity, the main form now includes a single "Launch Game" button, which handles both patching (when changes were made) and launching the game with one click.
  • [Feature] In Developer Mode, two buttons are used: "Restore Backup" resets the game to a clean state, and "Apply + Launch" which always copies new changes before launching.
  • [Fix] Fixed an issue in the DOL patching function where 4-byte values were incorrectly reversed during replacement.
  • [Fix] Fixed a bug where merging Pipe Info Table assets with multiple entries referencing the same model caused some entries to be ignored.
  • [Fix] Fixed an issue where certain Dolphin config INI files couldn't be read and were ignored when using codes or a custom game ID.
  • [Fix] Dolphin config INIs in "Sys/GameSettings" are now copied when using codes or a custom game ID, ensuring modded games retain the correct configuration.
  • [Feature] Started Portuguese localization; it is currently incomplete.
  • [Dev] Enables setting the zip filename on the resources JSON for the auto updater.