|
268 | 268 | <ClInclude Include="GITechDemo\RenderScheme\GBufferPass.h" />
|
269 | 269 | <ClInclude Include="GITechDemo\RenderScheme\HDRToneMappingPass.h" />
|
270 | 270 | <ClInclude Include="GITechDemo\RenderScheme\HUDPass.h" />
|
| 271 | + <ClInclude Include="GITechDemo\RenderScheme\LensFlarePass.h" /> |
271 | 272 | <ClInclude Include="GITechDemo\RenderScheme\LightingPass.h" />
|
272 | 273 | <ClInclude Include="GITechDemo\RenderScheme\MotionBlurPass.h" />
|
273 | 274 | <ClInclude Include="GITechDemo\RenderScheme\PostProcessingPass.h" />
|
|
299 | 300 | <ClCompile Include="GITechDemo\RenderScheme\GBufferPass.cpp" />
|
300 | 301 | <ClCompile Include="GITechDemo\RenderScheme\HDRToneMappingPass.cpp" />
|
301 | 302 | <ClCompile Include="GITechDemo\RenderScheme\HUDPass.cpp" />
|
| 303 | + <ClCompile Include="GITechDemo\RenderScheme\LensFlarePass.cpp" /> |
302 | 304 | <ClCompile Include="GITechDemo\RenderScheme\LightingPass.cpp" />
|
303 | 305 | <ClCompile Include="GITechDemo\RenderScheme\MotionBlurPass.cpp" />
|
304 | 306 | <ClCompile Include="GITechDemo\RenderScheme\PostProcessingPass.cpp" />
|
@@ -724,6 +726,72 @@ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(
|
724 | 726 | call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command>
|
725 | 727 | <Command Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
|
726 | 728 | call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
|
| 729 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 730 | + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 731 | + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 732 | + <Message Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 733 | + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 734 | + <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 735 | + <Message Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 736 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 737 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 738 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 739 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 740 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 741 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 742 | + </CustomBuild> |
| 743 | + <CustomBuild Include="..\..\Data\shaders\LensFlareFeatures.hlsl"> |
| 744 | + <FileType>Document</FileType> |
| 745 | + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 746 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 747 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 748 | + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 749 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 750 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 751 | + <Command Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 752 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 753 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 754 | + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 755 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 756 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 757 | + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 758 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 759 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 760 | + <Command Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 761 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 762 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 763 | + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 764 | + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 765 | + <Message Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 766 | + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 767 | + <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 768 | + <Message Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 769 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 770 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 771 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 772 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 773 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 774 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 775 | + </CustomBuild> |
| 776 | + <CustomBuild Include="..\..\Data\shaders\LensFlareApply.hlsl"> |
| 777 | + <FileType>Document</FileType> |
| 778 | + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 779 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 780 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 781 | + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 782 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 783 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 784 | + <Command Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 785 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 786 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 787 | + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 788 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 789 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 790 | + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 791 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 792 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 793 | + <Command Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 794 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
727 | 795 | call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command>
|
728 | 796 | <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader "%(Filename)%(Extension)"</Message>
|
729 | 797 | <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader "%(Filename)%(Extension)"</Message>
|
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