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269 | 269 | <ClInclude Include="GITechDemo\RenderScheme\HDRToneMappingPass.h" />
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270 | 270 | <ClInclude Include="GITechDemo\RenderScheme\HUDPass.h" />
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271 | 271 | <ClInclude Include="GITechDemo\RenderScheme\LightingPass.h" />
|
| 272 | + <ClInclude Include="GITechDemo\RenderScheme\MotionBlurPass.h" /> |
272 | 273 | <ClInclude Include="GITechDemo\RenderScheme\PostProcessingPass.h" />
|
273 | 274 | <ClInclude Include="GITechDemo\RenderScheme\RenderPass.h" />
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274 | 275 | <ClInclude Include="GITechDemo\RenderScheme\RenderScheme.h" />
|
|
299 | 300 | <ClCompile Include="GITechDemo\RenderScheme\HDRToneMappingPass.cpp" />
|
300 | 301 | <ClCompile Include="GITechDemo\RenderScheme\HUDPass.cpp" />
|
301 | 302 | <ClCompile Include="GITechDemo\RenderScheme\LightingPass.cpp" />
|
| 303 | + <ClCompile Include="GITechDemo\RenderScheme\MotionBlurPass.cpp" /> |
302 | 304 | <ClCompile Include="GITechDemo\RenderScheme\PostProcessingPass.cpp" />
|
303 | 305 | <ClCompile Include="GITechDemo\RenderScheme\RenderPass.cpp" />
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304 | 306 | <ClCompile Include="GITechDemo\RenderScheme\RenderScheme.cpp" />
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@@ -703,6 +705,39 @@ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(
|
703 | 705 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs>
|
704 | 706 | <Outputs Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs>
|
705 | 707 | </CustomBuild>
|
| 708 | + <CustomBuild Include="..\..\Data\shaders\MotionBlur.hlsl"> |
| 709 | + <FileType>Document</FileType> |
| 710 | + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 711 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 712 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 713 | + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 714 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 715 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 716 | + <Command Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 717 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 718 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 719 | + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 720 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 721 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 722 | + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 723 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 724 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 725 | + <Command Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd" |
| 726 | +call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)" |
| 727 | +call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command> |
| 728 | + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 729 | + <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 730 | + <Message Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 731 | + <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 732 | + <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 733 | + <Message Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Compiling shader "%(Filename)%(Extension)"</Message> |
| 734 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 735 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 736 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 737 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 738 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 739 | + <Outputs Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs> |
| 740 | + </CustomBuild> |
706 | 741 | <None Include="..\..\Data\shaders\PostProcessingUtils.hlsl">
|
707 | 742 | <FileType>Document</FileType>
|
708 | 743 | </None>
|
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