To see the maps in action: http://worldofmapcraft.com/
For an explanation of how it all works: http://www.iamcal.com/world-of-mapcraft/
This code will help you to generate your own set of map tiles. It wont work immediately out of the box - there's some fiddling involved. There are many more maps included in WoW than are used on the website - try extracting some different ones!
- Make sure you have at least 10 GB of space!
 - Install ImageMagick
 - Install MPQExtractor & BLPConverter
 - Both of these tools require 
cmaketo build - Create some folders:
 mpqs- base MPQ files will go hereblps- extracedt BLP files will go herepngs- PNGs converted from BLPs will go heremaps- Preview maps will go herebuilt- Final built tilesets will go here- It is very helpful for these folders to be accessible in a browser.
 - Modify 
build/config.phpwith the paths and URLs to these folders - Copy MPQ files from your WoW install, specifically:
 art.MPQworld.MPQwow-update-nnnnn.MPQ(multiple files)wow-update-base-nnnnn.MPQ(multiple files)- You'll find them all inside the 
Datasubfolder of your WoW installation 
- 
Extract the BLP and WMO files from the MPQs:
 - 
./extract.shis a good starting point - 
This will take a few minutes!
 - 
Run
build/0_rename.phpto fix path casing. - 
You don't need to do this if you have the
-coption in MPQExtractor - 
Run
build/1_convert.phpto convert all of the BLP files to PNGs - 
This takes a while!
 - 
You should now have lots of sub-folders in the
pngsfolder - 
Run
build/2_combine.phpto make HTML previews or all the maps - 
You can now browse the
mapssubfolder and view everything you extracted - 
The files ending
--16use lower-resolution files so are good for quick previews - 
Once you know the tiles you want, modify the code at the top of
build/3_build.php - 
The defaults are set for patch 4.3, extracting a few different maps - you may want more or less
 - 
They include combining multiple maps and patching over unused parts of tiles
 - 
This script builds the most-zoomed level of tiles for the final maps
 - 
The background colors specified here need to match
build/colors.php - 
Run
build/4_recombine.phpto preview your creaed tilesets - 
The
$sizesetting at the top lets you change the preview output size - 
Choose 16 or smaller to load the quick preview images
 - 
Run
build/5_resize.phpto build the other zoom levels - 
This will take a long time for big maps
 - 
You should now be able to view your slippy maps!
 - 
Modify
www/index.phpto point to the tiles - 
Also add the zoom levels & dimensions here
 - 
If you want to put the tiles on S3, use
build/6_sync.php - 
To compress the PNGs for faster serving, use
build/7_crush.php - 
If you want to make WMO maps, you'll need some extra tools:
 - 
build/wmo_build.phpto assemble a flat image from a WMO group - 
build/wmo_assemble.phpto assemble multiple flats into a tileset - 
From there, you can use
build/5_resize.phpto build the other zoom levels 
art.MPQhas been renamedtextures.MPQ- Expansion minimap textures have been moved to 
exspansionX.MPQfiles world2.MPQis gone, with contents moved into a bunch of new MPQs- All patch MPQs have no prefix (this changed in cata in March 2012)
 
To find new WMOs to build and preview for MoP, I used the following commands:
find dungeon | grep pa_ | grep .blp | perl -pi -e's!_\d\d\d_\d\d_\d\d.blp!!' | \
    sort | uniq | perl -pi -e's/(.*)\/(.*?)$/$1!!$2/' >> wmos.txt
find pandaria | grep .blp | perl -pi -e's!_\d\d\d_\d\d_\d\d.blp!!' | \
    sort | uniq | perl -pi -e's/(.*)\/(.*?)$/$1!!$2/' >> wmos.txt
This found all WMO groups under either the pandaria folder, or inside the
dungeons folder with a prefix of pa_. I then used this list to make a bunch
of calls to build_wmo_map() in wmo_build.php.
./install.php https://github.com/iamcal/World-of-MapCraft