A WIP implementation of the iconic Minesweeper video game.
Currently just a prototype with a fixed, rudimentary GUI. Its aim is to be lightweight and easily extensible (scoring strategies, alternative textures, rules, board initialization techniques etc.).
The project uses cmake, so the build process is simply:
cmake -B <build_directory>
Can be generated with doxygen, simply run:
doxygen
The only external dependency is FLTK.