I'm deeply passionate about crafting immersive and enjoyable game experiences and am driven to constantly expand my skills in game development.
I'm currently studying Digital Media Technology (with a focus on Game Design Technology) at the Communication University of China (CUC).
I specialize in C++, C#, and have substantial experience in game engines like Unity, Godot and Unreal.
I actively participate in game jams and course projects to hone my skills. Here are a few highlights:
- AssAssIn: A fast-paced, action-packed two-player party game developed as a final course project.
- Just Suck: A minimalist casual game that won the Third Prize at the G-bits Game Jam 2023.
- C++ Software Renderer: A foundational project building a simple software renderer from scratch to understand the graphics pipeline.
- Procedural Terrain Generation Using Perlin Noise: Exploring the principles, implementation, and practical applications of the Perlin noise algorithm in procedural generation from a beginner's perspective.
- Hmxs Toolkit: A personal collection of reusable Unity modules, systems, and tools, including an object pool, event manager, and more.
I'm channeling my energy into becoming a more capable game programmer by diving deeper into C++ and graphics programming. Alongside my technical growth, I am actively preparing to apply for Master's programs at leading game development schools to take my skills to the next level.
I'm open to collaboration and exciting opportunities in the gaming industry.
Let's build something amazing together!