Maksim Siniukov*
·
Peng Han
·
Yubo Di
·
Zhenjia Li
·
Weinan Zhou
·
Minghui Yang
University of Southern California
*Team Leader
Our game is a level-by-level FPS game with infection and cure mechanisms.
Clear all levels before running out of resources; in each level, cure enough zombies.
Gameplay videos are shown in Game Videos section
The Curers is a fast-paced, level-based FPS blending action and strategy. Players must cure infected zombies, tackle escalating challenges, and manage scarce resources to survive. Each level tests adaptability and decision-making.
Key Features:
- Dynamic Zombie Threats: Combat requires quick reflexes and tactical movement.
- Resource Management: Supplies are limited—players must gain and spend resources wisely.
- Safe House Economy: Purchase items between levels to progress forward in the game
- High Stakes Survival: Heal the zombies and reach the evacuation point to win. Failure costs resources and rewards.
Infection Mechanic:
- Escalating Threat: Infection levels intensify every 30 seconds, demanding swift action.
- Antidote Use: Cure zombies by administering antidotes under strict conditions (close range, health < 50%). Misuse wastes resources.
During the development cycle we collected some feedback -512 responses from players - to improve the balance of the game.