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assetgen-assets

🌈 A showcase of spec files and AI-generated game art produced with assetgen.

This repo is only example content—think of it as a gallery + reference for anyone learning to write spec files or evaluating assetgen’s output quality. Each sub-folder is a self-contained sample project:

Folder What it contains Run-cost*
citygame 32 top-down road, car and building sprites (for a SimCity-style prototype) ≈ $5.48

*Costs are what we paid to the OpenAI Images API when the assets were generated.
Actual prices may differ if you re-generate with new models or larger sizes.

Using these samples

  1. Clone with submodules (if you embedded this repo into a larger project):

    git submodule add https://github.com/hangovergames/assetgen-assets.git assets
    git submodule update --init
  2. Inspect the spec—each project has an Assetgenfile describing the global prompt, per-asset prompts and any per-run configuration.

  3. Re-generate (optional):

    # inside the project folder (e.g. citygame/)
    assetgen -n 10 Assetgenfile
  4. Optimise (optional): after generation we run optipng -o7 *.png to squeeze the PNGs a bit.

Contributing samples

Have a cool spec you want to share?

  1. Fork the repo, create a new folder (e.g. space-shooter/).
  2. Commit your Assetgenfile, the generated images and a small README noting the API cost.
  3. Open a pull request 🚀

Licence

All sample specs and generated images are released under the MIT License – see LICENSE.
You may use them in your own prototypes or games, though we recommend re-generating graphics for production so you can pick the quality / style you need.

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