🌈 A showcase of spec files and AI-generated game art produced with
assetgen
.
This repo is only example content—think of it as a gallery + reference for anyone learning to write spec files or evaluating assetgen’s output quality. Each sub-folder is a self-contained sample project:
Folder | What it contains | Run-cost* |
---|---|---|
citygame |
32 top-down road, car and building sprites (for a SimCity-style prototype) | ≈ $5.48 |
*Costs are what we paid to the OpenAI Images API when the assets were generated.
Actual prices may differ if you re-generate with new models or larger sizes.
-
Clone with submodules (if you embedded this repo into a larger project):
git submodule add https://github.com/hangovergames/assetgen-assets.git assets git submodule update --init
-
Inspect the spec—each project has an
Assetgenfile
describing the global prompt, per-asset prompts and any per-run configuration. -
Re-generate (optional):
# inside the project folder (e.g. citygame/) assetgen -n 10 Assetgenfile
-
Optimise (optional): after generation we run
optipng -o7 *.png
to squeeze the PNGs a bit.
Have a cool spec you want to share?
- Fork the repo, create a new folder (e.g.
space-shooter/
). - Commit your
Assetgenfile
, the generated images and a small README noting the API cost. - Open a pull request 🚀
All sample specs and generated images are released under the MIT License –
see LICENSE.
You may use them in your own prototypes or games, though we recommend
re-generating graphics for production so you can pick the quality / style you
need.