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Gameplay
- 4 Spawns (1 in each corner of the screen)
- Stonehenge in map center
- Fixed spawn points for objectives
- Puddles / Holes that instantly kill
- Objectives
- Capture the Chicken
- Survival of the fittest (last man standing)
- Smash dinosaur eggs
- Fights
- All players spawn in base
- On low health, players can be finished (Fly outside of the map / towards the fourth wall like Servus Bonus jump)
- When killed, respawn in base
A player starts with 0 EP. Upon reaching a stage, EP will be reset to 0. Upon reaching a new stage the player is healed to 100%
Level up by collecting Evolution Points for certain events:
- Kill Foe
- Hitting a player x seconds before a fall into a cliff grants a kill
- Finish Objective
EP are instantly awarded and visibly increase the size of the EP bar.
Every 5 seconds, EP are granted for players that participated in the fight/objective. If a player was at any time during that interval close to an enemy or an objective and either moved or tagged an objective, the player will be granted 20 EP. In addition, if a player actively participated in the fight by (1) dealing damage, (2) blocking damage, (3) receiving damage he will be granted an additional 10 EP.
The goal is to reach the third evolution stage as the first player. Deaths will cause the player to respawn at their base. Players spawn in S0 in a locked state. After a countdown (5s) the game starts and the players are unlocked.
Stage | Required EP | Benefits | Respawn Countdown |
---|---|---|---|
S0 | - | None | 3s |
S1 | 1000 | unlock Survival Skill |
5s |
S2 | 2000 | buff traits | 8s |
S3 | 2000 | win game | - |
Periodically an objective will spawn. Only one objective up at a time.
Chicken spawns and walks around. Channel a chicken for 1s to capture it and bring it to the base and gain EP. The player cannot dash, block, or hit anything. Performing these actions will drop the chicken. Fixed velocity while the chicken is carried around (not class-specific).
Channel the egg for 4 seconds to destroy it and gain EP
- Idea: leaving the objective spawns a dinosaur
Fade in. Camera starts zoomed in to the first chicken objective and then zooms out slowly while a countdown appears. Players are unlocked once the countdown has finished.
Once a player has reached the third evolution stage, the game updates in slow motion, and a half transparent black overlay appears. A text appears in the winner's player color - Player XY wins! Players can still move in slowmotion, but after the text has appeared, everything is locked and the game fades out to the score screen. On the score screen, we see all players. Similarly to CS:GO, they get certain Awards/Titles for ingame achievements such as rescuing the most chicken, falling off the map most often, killing the most foes, etc... Below that, the score board shows all scores tracked during playtime.
- Kills
- Deaths
- Damage done
- Damage blocked
- Damage received
- Objectives
- Strike | Attack using the class weapon
- Dash | Leap to the direction currently aimed in. Costs stamina.
- Block | Block incoming damage while holding. Drains stamina, causes exhaustion when stamina is depleted.
There are six traits that each have a base value. Every player class has a static modifier for each trait that determines the absolute value.
- π Damage: Determines how many hitpoints a successful attack can remove from the enemy
- π¦ Stamina: Determines how often a character can dash and block
- β€οΈ Health: Determines how many hitpoints a character has
- πΉ Range: Determines the range of a character's melee attack
- π¦ Recovery: Determines how fast depleted stamina is regained
- π Mobility: Determines acceleration, velocity and dash distance of a character
Weapon | π Damage | π¦ Stamina | β€οΈ Health | πΉ Range | π¦ Recovery | π Mobility | π₯ Survival Skill |
|
---|---|---|---|---|---|---|---|---|
Warrior |
Stone Axe | π’ 20 |
π’ 100 |
π‘ 100 |
π‘ 40 |
π΄ 0.75 |
π΄ 60 |
Force of Nature Rips a huge rock from the ground and hurls it into the direction currently aimed in. Afflicts great damage and stuns on impact. |
Shaman |
Wooden Staff | π’ 20 |
π΄ 60 |
π΄ 70 |
π’ 50 |
π‘ 0.90 |
π΄ 60 |
Tempest Dance Conjure a storm cloud that shoots thunderbolts, afflicting damage periodically in the area. |
Huntress |
Spear | π΄ 13 |
π’ 100 |
π΄ 70 |
π‘ 40 |
π’ 1.25 |
π’ 90 |
Wildlife Whirl Summon Wildlife that swirls around you and afflicts damage, keeping your foes at a distance |
Gatherer |
Bone Club | π‘ 15 |
π‘ 80 |
π’ 120 |
π΄ 30 |
π‘ 0.90 |
π‘ 80 |
Mushroom Frenzy Throw mushroom projectiles in all directions that apply poison on impact. |