This repository contains a list of links that lead to free content in several topics.
Feel free to submit a Pull Request with other awesome links.
| Title | Link | Remarks |
|---|---|---|
| Build Your Own X | https://github.com/danistefanovic/build-your-own-x | Catalog of links to several Build-Your-Own-whatever |
| The Algorithms (in C++) | https://github.com/TheAlgorithms/C-Plus-Plus | Several algorithms |
| Free for Developers | https://free-for.dev/#/ | Free stuff for developers |
| Cpp Core Guidelines | https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md | |
| Google C++ Style Guide | https://google.github.io/styleguide/cppguide.html | |
| GNU Coding Standards | http://www.gnu.org/prep/standards/standards.html | GNU |
| Title | Link | Remarks |
|---|---|---|
| Deep Reinforcement Learning collection | https://wiki.pathmind.com/deep-reinforcement-learning | Intro and several links |
| Game AI Pro | http://www.gameaipro.com/ | Books about game ai |
| Title | Link | Remarks |
|---|---|---|
| Vireo | https://github.com/twitter/vireo/ | |
| OpenH264 | https://github.com/cisco/openh264 | Video encoder decoder H264 |
| libde265 | https://github.com/strukturag/libde265 | H265 |
| Title | Link | Remarks |
|---|---|---|
| Triangle | https://www.cs.cmu.edu/~quake/triangle.html | A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator |
| Ray Tracing | https://raytracing.github.io/ | |
| 3d Math Primer for Graphics and Game Programming | https://gamemath.com/book/intro.html | Book |
| olcPixelGameEngine | https://github.com/onelonecoder | One Lone Coder Pixel Game Engine |
| Title | Link | Remarks |
|---|---|---|
| -- | http://wiki.ros.org/ | -- |
| GSL - GNU Scientific Library | https://www.gnu.org/software/gsl/ | GSL - GNU Scientific Library |
| GNU Coding Standards | https://www.gnu.org/prep/standards/standards.html | GNU Coding Standards |
| -- | https://github.com/fffaraz/awesome-cpp/blob/master/books.md | books |
| tensor flow | https://github.com/tensorflow/tensorflow | tensor flow |
| Compute | https://github.com/boostorg/compute | A C++ GPU Computing Library for OpenCL |
| Modern GPU | https://github.com/moderngpu/moderngpu | Patterns and behaviors for GPU computing |
| OpenCL | https://www.khronos.org/opencl/ | The open standard for parallel programming of heterogeneous systems |
| Grit Game Engine | http://www.gritengine.com/ | a free game engine |
| Godot Game Engine | https://github.com/godotengine/godot | Godot Engine – Multi-platform 2D and 3D game engine |
| Torque3D Game Engine | https://github.com/GarageGames/Torque3D | Open Source version of Torque 3D from GarageGames |
| Panda3D Game Engine | http://www.panda3d.org/ | another game engine |
| OGRE3D Rendering Engine | http://www.ogre3d.org/ | open-source graphics rendering engine |
| OpenCV | http://opencv.org/ | Open Source Computer Vision Library |
https://github.com/nothings/single_file_libs
| Title | Link | Remarks |
|---|---|---|
| OpenTopography | https://opentopography.org/developers | You can use various World geographic data bases for your own applications |
| JAXA | https://www.eorc.jaxa.jp/ALOS/en/index_e.htm | Who doesn't love the Japanese, they are giving away the World 3D Model for free to everyone. |
| Title | Link | Remarks |
|---|---|---|
| CNOVR | https://www.youtube.com/watch?v=a2DjjG9wVY0 | Inspiring video about a VR tool that compiles and runs code at RUNTIME |
| Bret Victor, The Future of Programming | https://www.youtube.com/watch?v=8pTEmbeENF4 | Why can't we do stuff like in the 60s? |