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DIVINEX

Flirt. Fight. Curse. Conquer. You’re divine now. Act like it.

DIVINEX is a myth-blooded, obsession-driven RPG where you play as one of 13 divine-born marked by Sins that change your world.
It’s not about saving the world. It’s about surviving your own ruin.


💀 THE GAME

You are not chosen. You are claimed — by one of the 13 forbidden Sins:
Obsession · Betrayal · Envy · Glory · Lust · Memory
Rage · Worship · Isolation · Mercy · Power · Blame · Hunger

You enter the Relic House — part temple, part battlefield, part social spiral.
Your Relic speaks. Your Familiar watches. And your choices echo forever.


⚔️ CORE FEATURES

  • 🎭 Sin-Based Character Builds
    Pick a flaw. It defines your power, social status, and ending.

  • 🔮 Relics That Evolve With You
    Each weapon reflects what you ruin — and what ruined you.

  • 🐾 Familiar Companions
    Not pets. These are myth fragments, watching your every move.

  • 🩸 Dramatic Combat + Flirt/Rivalry Systems
    Fight with blades or emotions. Win with duels or betrayal.

  • 🗝️ Factions: The Houses
    Vow. Ash. Coil. Thorn. Each wants you. Not all will survive you.


🔧 Current Features (Git-Based Build)

  • Fully modular Python build (no engine required)
  • Playable intro logic (game/intro.py)
  • Lore-driven file architecture
  • Domain-based region structure
  • Player sanctum logic (keep/)
  • Storage, messages, offerings, bonded creatures

🗺 Roadmap

  • Sin Affinity Selector
  • Character creator (linked to flaw + outcome)
  • PvE path scripting per divine region
  • Betrayal/co-op mechanics
  • Godot or Unreal engine port

📂 Repo Structure

  • game/ — Main logic and intro scripts
  • keep/ — Player sanctum (wardrobe, offerings, relics, bonded kin)
  • world/ — Domain structure and path links
  • lore/ — Forbidden 13th mythology, system logic
  • docs/ — Developer architecture and structure
  • npcs/, dialogue/, quests/ — Scene scripting, branching choices
  • factions/, zones/ — House identities and divine regions (WIP)

📁 CURRENT FILES

  • /lore/forbidden13.md — the origin of Ruin
  • /dialogue/sin_choice_intro.md — your first trial
  • /quests/rite_of_ruin.md — where the game truly begins

🧠 ARCHITECTURE

Built in GitHub to show that worldbuilding, story logic, and combat systems can start with code — not templates.
Everything in this repo is written for clarity, future expansion, and portfolio visibility.

  • No prefab systems
  • No clone structure
  • Every name and file aligns to the world of DIVINEX

👁‍🗨 FOLLOW DEVELOPMENT

This repository will grow into the full design bible and code base for DIVINEX.
Track systems. Use as a reference. Or fork for your own world-dev ideas.


“Ruin is not destruction. Ruin is the silence after conquest.”
Welcome to DIVINEX.

💸 Licensing and Commercial Use

DIVINEX is an original IP by Christan Dayne. All content in this repository is published under a NonCommercial license for educational and portfolio purposes.

To use, adapt, feature, or commercially license any part of this project — including story systems, names, dialogue structures, or gameplay designs — you must contact the creator directly for paid licensing.

Interested in supporting or publishing DIVINEX? Reach out via GitHub or email.

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