Flirt. Fight. Curse. Conquer. You’re divine now. Act like it.
DIVINEX is a myth-blooded, obsession-driven RPG where you play as one of 13 divine-born marked by Sins that change your world.
It’s not about saving the world. It’s about surviving your own ruin.
You are not chosen. You are claimed — by one of the 13 forbidden Sins:
Obsession · Betrayal · Envy · Glory · Lust · Memory
Rage · Worship · Isolation · Mercy · Power · Blame · Hunger
You enter the Relic House — part temple, part battlefield, part social spiral.
Your Relic speaks. Your Familiar watches. And your choices echo forever.
-
🎭 Sin-Based Character Builds
Pick a flaw. It defines your power, social status, and ending. -
🔮 Relics That Evolve With You
Each weapon reflects what you ruin — and what ruined you. -
🐾 Familiar Companions
Not pets. These are myth fragments, watching your every move. -
🩸 Dramatic Combat + Flirt/Rivalry Systems
Fight with blades or emotions. Win with duels or betrayal. -
🗝️ Factions: The Houses
Vow. Ash. Coil. Thorn. Each wants you. Not all will survive you.
- Fully modular Python build (no engine required)
- Playable intro logic (
game/intro.py
) - Lore-driven file architecture
- Domain-based region structure
- Player sanctum logic (
keep/
) - Storage, messages, offerings, bonded creatures
- Sin Affinity Selector
- Character creator (linked to flaw + outcome)
- PvE path scripting per divine region
- Betrayal/co-op mechanics
- Godot or Unreal engine port
game/
— Main logic and intro scriptskeep/
— Player sanctum (wardrobe, offerings, relics, bonded kin)world/
— Domain structure and path linkslore/
— Forbidden 13th mythology, system logicdocs/
— Developer architecture and structurenpcs/
,dialogue/
,quests/
— Scene scripting, branching choicesfactions/
,zones/
— House identities and divine regions (WIP)
/lore/forbidden13.md
— the origin of Ruin/dialogue/sin_choice_intro.md
— your first trial/quests/rite_of_ruin.md
— where the game truly begins
Built in GitHub to show that worldbuilding, story logic, and combat systems can start with code — not templates.
Everything in this repo is written for clarity, future expansion, and portfolio visibility.
- No prefab systems
- No clone structure
- Every name and file aligns to the world of DIVINEX
This repository will grow into the full design bible and code base for DIVINEX.
Track systems. Use as a reference. Or fork for your own world-dev ideas.
“Ruin is not destruction. Ruin is the silence after conquest.”
Welcome to DIVINEX.💸 Licensing and Commercial Use
DIVINEX is an original IP by Christan Dayne. All content in this repository is published under a NonCommercial license for educational and portfolio purposes.
To use, adapt, feature, or commercially license any part of this project — including story systems, names, dialogue structures, or gameplay designs — you must contact the creator directly for paid licensing.
Interested in supporting or publishing DIVINEX? Reach out via GitHub or email.