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In this project, we build an ant colony optimization algorithm and the implementation of different methods of solving the importance of pheromone and the behavior of ants as social creatures. The project is developed with Unity’s Entity Component System (ESC) and Double-bridge experiment recreation in two setting (asymetric and symetric) confirm…

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In this project, we build an ant colony optimization algorithm and the implementation of different methods of solving the importance of pheromone and the behavior of ants as social creatures. The project is developed with Unity’s Entity Component System (ESC) and Double-bridge experiment recreation in two setting (asymetric and symetric) confirm…

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