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Move resolving #includes from MaterialBuilder to MaterialCompiler #9374
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z3moon
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z3moon
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poweifeng
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bejado
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tools/matc/src/matc/Includes.h
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| size_t startPosition; | ||
| size_t length; | ||
| size_t line; // the line number the include was found on (first line is 1) | ||
| size_t line; // the line number the #include was found on. |
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Is the first line now 0? Maybe we should update the comment here
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pixelflinger
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…fore parsing the material. - resolving #includes was happening after parsing, now moving before parsing. this is because we could offload this resolution at build time for RuntimeMaterialCompiler - filamat::resolveIncludes used to have an assumption where the given text was already a shader block. this assumption is now broken so it finds the line offset internally. thus the line offset field is removed from IncludeResult.
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Move resolving #includes from MaterialBuilder to MaterialCompiler before parsing the material.
Some details:
Follow up (in a separate PR):
We will add a resolveIncludes flag in the CommandlineConfig and allows matc to return unresolved mat to resolved mat.