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Box<->Capsule Collision #163
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Hi @Andrew-Luo1, the capsule-box implementation is still under review (#135). Could you try your scene with that branch? |
@Andrew-Luo1 while you're at it - Chris would love to have some feedback on that PR. |
Hi @camevor and @adenzler-nvidia something seems to have broken my dev environment between when I PR'd this terrain and the current upstream on the capsule-box branch, i.e. I can't run the viewer. Actually I've recently begun a stint in the LLM world and will have very limited time to work on this project. Apologies and best of luck! |
Yes, running the apollo scene again with the new box-box and capsule-box, the behavior looks good. |
Setup
Simulating scene_terrain.xml from #162 using mujoco warp's viewer.
The Issue
Even with nconmax set to 512*1024 in put_data, n_worlds = 1 and shrinking down scene_terrain.xml down to a 3x3 grid of subterrains (versus the 10x20 default), collisions with pyramids don't look correct. (This doesn't happen in cmujoco).
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