A mod for 7 Days to Die.
This mod patches RWG to fix various issues.
- Traders don't sticks to biome.
- Intro buried supplies quest can be undertaken in any biome. (and You don't have to take it.)
- Can generate a world consisting of only one or selected biomes.
- The world generation settings will be permanent. It is also used in the simple generation on the New Game.
- The world map preview can be zoomed in/out with mouse scrolling, and can be moved by mouse dragging.
- Fix a problem in which the unevenness of the world map preview appears to be reversed.
This mod changes following options.
- Biome Layout (ratio)
Any biome can be reduced to zero ratio. Single biome world can be generated by reducing all but a specific biome to zero.
This mod adds following options.
-
Traders
Amount of trader spawns.- None
No any traders will be spawned. - Few
For large worlds (6k+) it will be less than the default, but for small worlds there will not be much change. - Default
Enough traders will be spawned. (But maybe less than vanilla.) - Many
Many traders will be spawned. (Almost the same as vanilla.)
- None
-
Spawn Range
How many meters away from first trader (or city) should spawn points be placed?- Short
Spawn points are placed within 600 meters from a trader if a trader is spawned in the world, otherwise within 600 meters from a city or town. (Simillar to A21) - Default
Spawn points are placed within 900 meters from a trader if a trader is spawned in the world, otherwise within 900 meters from a city or town. (Almost the same as vanilla.) - Long
Spawn points are placed within 1.2K meters from a trader if a trader is spawned in the world, otherwise within 1.2K meters from a city or town.
- Short
-
Spawn Biome
Which biome should spawn points be placed in?- Default
Spawn points are placed in forest biomes whenever possible. (Almost the same as vanilla.) - Any
Spawn points are placed in any biome.
- Default