Godot Tools for Visual Studio Code 2.5.0
This release is compatible with Godot 4.x as well as Godot 3.x.
Thanks to all contributors involved in the making of this release, in particular @DaelonSuzuka who has been central in this effort of maintaining this extension!
- Download from Visual Studio Marketplace (includes automatic updates)
- Download from GitHub
- Expand Assets below the changelog and choose
godot-tools-2.5.0.vsix
to download the extension directly, then follow the installation instructions.
- Expand Assets below the changelog and choose
Changelog
- Add
print_rich()
support to debug console - Improve Scene Preview drag-and-drop behavior
- Add snippet/placeholder behavior to Scene Preview file drops
- Overhaul the DebugAdapter variables in DAP
- Fix opening a Godot project in Visual Studio Code before the editor resulting in bad file requests
- Fix some GDScript syntax highlighting and formatting issues
- Fix attached debugging
- Fix multi-packet reponses breaking things when starting or ending in a multi-byte UTF-8 sequence