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v0.0.2

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@gkjohnson gkjohnson released this 26 Apr 23:35
· 1829 commits to main since this release

image

Added

  • Support for material sidedness which must be set explicitly on the material uniforms. See MaterialStructUniform.side for more information.
  • DynamicPathTracingSceneGenerator to support skinned and morph target meshes.
  • A PhysicalCamera instance and associated shader uniforms and updates to support camera depth of field and shaped bokeh.
  • PathTracingSceneWorker as separate from the synchronous PathTracingSceneGenerator to support more build processes.
  • Support for morph target, skinned meshes to scene generators.

Changed

  • PhysicalPathTracingMaterial to have a "bounces" uniform rather than define.
  • PathTracingSceneGenerator is now synchronous.

Fixed

  • Case where material arrays did not work correctly.

Examples Added

Interior Scene

Depth of Field

Skinned Geometry Support

Morph Target Support