This project is a re-make of the original Pong game that was developed by Atari in 1972. Copy Right for Pong belongs to Atari
Go to Stable Installers and download the MSI or just click here : Multiplayer_pong.exe
This project was origianlly a project proposed for a school project for a computer networking course at Southern Adventist University. The purpose of the project was to develop something using TCP or UDP protocol(Ours uses TCP).
Our idea was to re-creat pong but make it multiplayer between two computers. How it works is that there is a Server and a client computer. Bothe computers brodcast their paddle location, but only the server broadcasts the Ball.
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It's pretty simple. Pick server or client and pick player 1 or 2.
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Who ever gets 7 points wins the game.
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Currently it only works for computers on the same local network.
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Windows Machine
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Visual Studio (Language is in C++)
- Screenshots for what Visual Studio needs for modifications. https://goo.gl/vDj8Qm
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SFML C++ Library.
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This is the GUI library used for C++.
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A modified version for this project is here : https://github.com/gitbritt/SFML
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Make sure Visual Studio is setup. Requirements for VS : https://goo.gl/vDj8Qm
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Clone This project and the Forked modified SFML into the same directory.
git clone https://github.com/gitbritt/Multiplayer_Pong git clone https://github.com/gitbritt/SFML
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Switch VS to 32 bit (x86). All the config is set for the 32 bit(x86)
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If there is bugs that you come across, please tell me about it in the issues page
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If for some reason the Forked SFML version is not working, visit https://www.sfml-dev.org/ and download it
- Here's a link to the tutorial + info page : https://www.sfml-dev.org/learn.php
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