[d3d12] add a shader cache to avoid calling into DXC/FXC #7729
+93
−42
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Connections
Closes #7716.
Description
Adds a shader cache to the D3D12 backend so that we don't have to recompile shaders via DXC/FXC.
Note that the cache is per device and so will get cleared when the device is dropped. I think this is fine for now.
Testing
Tested manually.
Squash or Rebase?
n/a