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</method >
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</methods >
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<members >
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- <member name =" content_type" type =" String" setter =" set_content_type " getter =" get_content_type" default =" "" " >
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+ <member name =" content_type" type =" String" setter =" " getter =" get_content_type" default =" "" " >
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The MIME content type of the attachment file. This helps Sentry understand how to handle and display the attachment.
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</member >
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- <member name =" file_path" type =" String" setter =" set_file_path " getter =" get_file_path" default =" "" " >
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+ <member name =" file_path" type =" String" setter =" " getter =" get_file_path" default =" "" " >
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The file path of the attachment. This can be an absolute path or use Godot's virtual file system paths such as "user://" or "res://".
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</member >
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</members >
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