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Add global guard in SelectEntities eventFilter to avoid null pointer crash on render engine failure #15431

Add global guard in SelectEntities eventFilter to avoid null pointer crash on render engine failure

Add global guard in SelectEntities eventFilter to avoid null pointer crash on render engine failure #15431

Workflow file for this run

name: Ubuntu CI
on:
pull_request:
push:
branches:
- 'ign-gazebo[0-9]'
- 'gz-sim[0-9]?'
- 'main'
# Every time you make a push to your PR, it cancel immediately the previous checks,
# and start a new one. The other runner will be available more quickly to your PR.
concurrency:
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
cancel-in-progress: true
jobs:
jammy-ci:
runs-on: ubuntu-latest
name: Ubuntu Jammy CI
steps:
- name: Checkout
uses: actions/checkout@v4
- uses: actions/setup-python@v3
- uses: pre-commit/action@v3.0.0
with:
extra_args: --all-files
- name: Compile and test
id: ci
uses: gazebo-tooling/action-gz-ci@jammy
with:
# per bug https://github.com/gazebosim/gz-sim/issues/1409
cmake-args: '-DCMAKE_INSTALL_PREFIX=/usr -DBUILD_DOCS=OFF -DCMAKE_BUILD_TYPE=RelWithDebInfo'
codecov-enabled: true
apt-dependencies: libdwarf-dev libdw-dev binutils-dev
noble-ci:
runs-on: ubuntu-latest
name: Ubuntu Noble CI
steps:
- name: Checkout
uses: actions/checkout@v4
- uses: actions/setup-python@v3
- uses: pre-commit/action@v3.0.0
with:
extra_args: --all-files
- name: Compile and test
id: ci
uses: gazebo-tooling/action-gz-ci@noble
with:
# per bug https://github.com/gazebosim/gz-sim/issues/1409
cmake-args: '-DCMAKE_INSTALL_PREFIX=/usr -DBUILD_DOCS=OFF -DCMAKE_BUILD_TYPE=RelWithDebInfo'
cppcheck-enabled: true
cpplint-enabled: true
apt-dependencies: libdwarf-dev libdw-dev binutils-dev