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Original file line number Diff line number Diff line change
Expand Up @@ -182,8 +182,8 @@ Now you have successfully created a quest where the player interacts with an npc

<Player url={require("../../assets/questing/talk-objective/talk-objective-result.webm").default} />

:::info[Quest Status Changes]
In this video you can see that when the quest starts and ends it shows a title and some extra effects. To also add this read: **SOON**
:::info[Quest Display]
In this video you can see that when the quest starts and ends it shows a title and some extra effects. The video also shows the scoreboard and quest tracking features. By default, quests won't be displayed to players - you need to manually configure how you want quests to be shown. To learn how to set up quest display (scoreboard, titles, etc.), read the [Displaying Quests Guide](./05-displaying_quests.mdx).
:::
:::info[Visualizing the Path]
You can also visualize the path of the quest by using the `Interact Entity Objectives Path Stream` entry.
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Original file line number Diff line number Diff line change
Expand Up @@ -209,3 +209,7 @@ This will increase the fact by 1 every time the player kills a zombie and only d
Now when you click on Oliver you will get the dialogue and when you click on the first option you will get the quest. When you kill 2 zombies the objective will be completed.

<Player url={require("../../assets/questing/kill-zombie-objective/kill-zombie-objective-result.webm").default} />

:::info[Quest Display]
In this video you can see the quest tracking with scoreboard and titles displayed to the player. By default, quests won't be displayed to players - you need to manually configure how you want quests to be shown. To learn how to set up quest display (scoreboard, titles, etc.), read the [Displaying Quests Guide](./05-displaying_quests.mdx).
:::