Collection of node groups (for shader or geometry nodes)
- 📌 ClampVector (for shader)
- 📌 PointRate (for geometry nodes)
- 📌 ToInstance (for geometry nodes)
- 📌 Vertex Color Alpha (for shader)
- 📌 Unlit Shader (for shader)
- Install Node Presets addon from blender extension.
- Put
xxx.blend
file into your directory of Node Presets. - You can now add my utility nodes by "Node > Add > Template > XXX".
Clamps vector by min / max.
Get rate of point (ID / count) from mesh or curve
(always returns 0.0 to 1.0 on each points, in order by ID)
- to detect of mesh or curves, used reference: https://blender.stackexchange.com/questions/305209/geometry-nodes-how-to-check-object-type
DEPRECATED: use Geometry to Instance node instead.
Make geometry into single instance. This is useful when creating instance collection for Pick Instance
on Instance On Points
. (For detail, see the movie below.)
https://www.youtube.com/watch?v=nReSOasTuYs
Vertex Color Unlit shader (kind of like a grease pencil). This is useful in combination with GP to Colored Curves mesh.
Unlit shader with alpha. (This is minimalist version of Vertex Color Alpha. Probably useful for Toon shading with alpha.)
WTFPL or 0BSD