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Blender Node Group Collection

Collection of node groups (for shader or geometry nodes)

List of node groups (Table of Contents)

Install

  • Install Node Presets addon from blender extension.
  • Put xxx.blend file into your directory of Node Presets.
  • You can now add my utility nodes by "Node > Add > Template > XXX".

Usage

📌 ClampVector (for shader)

docs/screenshot_clampvector.png

Clamps vector by min / max.

Implementation

docs/clampvector/implementation.png

📌 PointRate (for geometry nodes)

Get rate of point (ID / count) from mesh or curve

(always returns 0.0 to 1.0 on each points, in order by ID)

docs/pointrate/example.png

docs/pointrate/node.png

Implementation

docs/pointrate/implementation.png

Side note

📌 ToInstance (for geometry nodes)

DEPRECATED: use Geometry to Instance node instead.

docs/toinstance/screenshot.png

docs/toinstance/example.png

docs/toinstance/node.png

Make geometry into single instance. This is useful when creating instance collection for Pick Instance on Instance On Points. (For detail, see the movie below.)

https://www.youtube.com/watch?v=nReSOasTuYs

Implementation

docs/toinstance/implementation.png

📌 Vertex Color Alpha (for shader)

Vertex Color Unlit shader (kind of like a grease pencil). This is useful in combination with GP to Colored Curves mesh.

docs/vertexcoloralpha/example.png

docs/vertexcoloralpha/node.png

Implementation

docs/vertexcoloralpha/implementation.png

📌 Unlit Shader (for shader)

Unlit shader with alpha. (This is minimalist version of Vertex Color Alpha. Probably useful for Toon shading with alpha.)

docs/unlitshader/example.png

docs/unlitshader/node.png

Implementation

docs/unlitshader/implementation.png

License

WTFPL or 0BSD

About

Collection of my node groups (for shader or geometry nodes)

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0BSD, WTFPL licenses found

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0BSD
LICENSE_0BSD
WTFPL
LICENSE_WTFPL

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