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insertion in AVL trees in c++ #405

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195 changes: 195 additions & 0 deletions Data_Structures/AVL_Tree/c++/Insertion_in_AVL_Trees.cpp
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// C++ program to insert a node in AVL tree
#include<bits/stdc++.h>
using namespace std;

// An AVL tree node
class Node
{
public:
int key;
Node *left;
Node *right;
int height;
};

// A utility function to get maximum
// of two integers
int max(int a, int b);

// A utility function to get the
// height of the tree
int height(Node *N)
{
if (N == NULL)
return 0;
return N->height;
}

// A utility function to get maximum
// of two integers
int max(int a, int b)
{
return (a > b)? a : b;
}

/* Helper function that allocates a
new node with the given key and
NULL left and right pointers. */
Node* newNode(int key)
{
Node* node = new Node();
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1; // new node is initially
// added at leaf
return(node);
}

// A utility function to right
// rotate subtree rooted with y
// See the diagram given above.
Node *rightRotate(Node *y)
{
Node *x = y->left;
Node *T2 = x->right;

// Perform rotation
x->right = y;
y->left = T2;

// Update heights
y->height = max(height(y->left),
height(y->right)) + 1;
x->height = max(height(x->left),
height(x->right)) + 1;

// Return new root
return x;
}

// A utility function to left
// rotate subtree rooted with x
// See the diagram given above.
Node *leftRotate(Node *x)
{
Node *y = x->right;
Node *T2 = y->left;

// Perform rotation
y->left = x;
x->right = T2;

// Update heights
x->height = max(height(x->left),
height(x->right)) + 1;
y->height = max(height(y->left),
height(y->right)) + 1;

// Return new root
return y;
}

// Get Balance factor of node N
int getBalance(Node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}

// Recursive function to insert a key
// in the subtree rooted with node and
// returns the new root of the subtree.
Node* insert(Node* node, int key)
{
/* 1. Perform the normal BST insertion */
if (node == NULL)
return(newNode(key));

if (key < node->key)
node->left = insert(node->left, key);
else if (key > node->key)
node->right = insert(node->right, key);
else // Equal keys are not allowed in BST
return node;

/* 2. Update height of this ancestor node */
node->height = 1 + max(height(node->left),
height(node->right));

/* 3. Get the balance factor of this ancestor
node to check whether this node became
unbalanced */
int balance = getBalance(node);

// If this node becomes unbalanced, then
// there are 4 cases

// Left Left Case
if (balance > 1 && key < node->left->key)
return rightRotate(node);

// Right Right Case
if (balance < -1 && key > node->right->key)
return leftRotate(node);

// Left Right Case
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
}

// Right Left Case
if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
}

/* return the (unchanged) node pointer */
return node;
}

// A utility function to print preorder
// traversal of the tree.
// The function also prints height
// of every node
void preOrder(Node *root)
{
if(root != NULL)
{
cout << root->key << " ";
preOrder(root->left);
preOrder(root->right);
}
}

// Driver Code
int main()
{
Node *root = NULL;

/* Constructing tree given in
the above figure */
root = insert(root, 10);
root = insert(root, 20);
root = insert(root, 30);
root = insert(root, 40);
root = insert(root, 50);
root = insert(root, 25);

/* The constructed AVL Tree would be
30
/ \
20 40
/ \ \
10 25 50
*/
cout << "Preorder traversal of the "
"constructed AVL tree is \n";
preOrder(root);

return 0;
}