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  • This update resolves an issue where the 'Show to Players' button didn't work as expected in V13.

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    1/1 issues closed
  • This minor patch fixes a new issue where the button to open the character gallery wouldn't appear in the header of appv2 character sheets (such as the 5e system)

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    1/1 issues closed
  • ### Pathfinder Tokens: Bestiaries - Release v1.2.5 ============================================== This minor update fixes some minor scale-related issues with a few dozen tokens that had been identified since the last update. It also adds the new Ankou's Shadow actor to the compendium image mapping file, and improves the datasheet's tags and traits slightly. **Links**: - [Package page](https://foundryvtt.com/packages/pf2e-tokens-bestiaries) - [Premium Content Issue Tracker](https://github.com/foundryvtt/foundryvtt-premium-content/issues) - [Release milestone](https://github.com/foundryvtt/foundryvtt-premium-content/milestone/51?closed=1)

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    1/1 issues closed
  • This minor patch fixes a new issue where the button to open the character gallery could appear multiple times if you triggered a partial refresh of the actors sidebar (such as by spamming the sort mode button).

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    1/1 issues closed
  • This minor patch fixes some small issues that are specific to V13, with a few other minor tweaks along the way. Changelog: - Fixes a minor issue that was preventing configuration of loaded sources. - Tweaks app width so it renders 4 columns by default in electron. - Forces wildcard to off for all creatures in the mapping file out of an abundance of caution. - Swaps the thumbnail image to one with an aspect ratio that better matches the way Foundry VTT displays them.

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  • This hotfix resolves an issue where renaming a reading would cause a form submission, which would force the application to reload. It's recommended everyone update to it if they were using 1.2.0.

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  • - Increments the compatible versions to allow v13 loading of the module - Implement build script following the model of the Beginner Box - Fixed a number of asset issues - Iribo, Zozzlarin, Lallizanx, Freznelkesh now use their unique art instead of the generic art (the default river drake art is left in as a freebie) - Fixed an issue with a macro (D20D) - Updates adventure importer CSS to better support light and dark modes - Updates adventure import code to App v2

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    5/5 issues closed
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    2/2 issues closed
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    1/1 issues closed
  • This minor update includes an adventure repack to go along with the sweeping changes from 3.2.0. Most importantly, it gives me an opportunity to fix a few issues with token scales throughout the adventure, which were caused by us updating the artwork to new assets that weren't always the same scale as the original. As a little bonus, when I was going through each scene one by one, I found a few bonus details along the way. **Content changes** *(Requires reimport*: - Updated all prototype tokens on all world actors, and all tokens on all scenes, to enable dynamic token ring, set subject asset path, correct scale if necessary, etc - Updated the "Claim Corpse" effects for the Corpselight so that they also change the token's subject asset as well as the token image and size - Separated Shad Nunder, Ziskilly Theed, and Gorul Vetters into three different actors linked to their respective tokens, instead of having one generic "Osprey Thief" actor with three unlinked tokens. This avoids having to have custom data (their ancestries, size etc) stored on the token deltas. - Fixed issue with list formatting in the html of the Getting Started > Treasure journal page **Module changes** *(No reimport required)*: - Fixed issues with a few assets - Iribo's artwork was accidentally being used for all drow shootists - Carman Rajani was using his alt artwork instead of his default one (they have different scale values) - Zozzlarin and Lallizanx were missing their artwork - Fixed an issue with macro D20-d. Added a timer function so it toggles the light off again in sync with the audio cue.

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    5/5 issues closed
  • This update includes a revitalisation of the AV tokens, as well as extending support to the Character Gallery module by including a datasheet with metadata for its included assets. None of its changes should require a reimport of the adventure's contents. **Changelog**: - Add subject assets for all tokens, meaning they now support the dynamic token ring - Updated the "combined" tokens to ensure their scale is consistent with the new grid fit options. They also use the new PF2E token ring, as opposed to the older AV ring. - Replace assets with newer versions where they're available - Add a datasheet for CG compatibility - Replace the compendium mapping file with one that uses the newer core framework - Updates mapping to map to new compendiums (EG Monster Core) Notes: - The dynamic token ring option isn't enabled on the world's actors and pre-placed tokens by default, as this update doesn't require a reimport. That change can still be made in a future release, but may not be necessary come V13 depending on how the token override feature is implemented. In the meantime, if you enable the dynamic token ring setting yourself on a tokens, the correct filepath should be found automatically. The issue tracking this feature is [here](https://github.com/foundryvtt/foundryvtt-premium-content/issues/940). - The datasheet does not include a dozen or so of the Otari residents. I would like it to, but it would have taken additional time to key-match the assets with CG entries, to ensure we don't have duplicates. I'd like to do it in the future, but in the meantime, it's tracked as an issue [here](https://github.com/foundryvtt/foundryvtt-premium-content/issues/938). - When we did the equivalent update for the Beginner Box, I added the old-style ring as an dynamic ring option when I swapped over to using the new one. I haven't done this here, as I didn't have the asset on hand, but if there is a great deal of demand, I can look into doing it. The issue tracking this feature is [here](https://github.com/foundryvtt/foundryvtt-premium-content/issues/939). In the meantime, the Beginner Box ring is very similar visually, so you could always use that instead.

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  • Resolves some minor issues with the adventure contents (these changes require reimport): - Removes a stray testing token from the default landing scene - The squabbling poltergeists actor now use their proper portrait instead of the default poltergeist artwork - Restores the 'original' scenes as an import option, as they were accidentally excluded from the repack in the last update Also includes the following module changes (do not require reimport): - Adds localisation support to previously "hardcoded" text strings in macros and the adventure importer

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  • This is a minor but overdue patch that resolves a couple of lingering issues from the initial V12 compatibility update, as well as some other minor fixes and updates reported on the premium content issue tracker. A future update is planned, hopefully soon, which will update the tokens to support the new dynamic token ring, as well as introduce a datasheet for the Character Gallery. I decided that there were enough fixes here that I should release them early, even though the rest wasn't ready yet! ### Module changes *(No import required)* - Resolves issue where the world details were not being customised as intended - Removed some artifacts from Nyzuros's portrait ### Content changes *(Require reimport of their specific document type)* - **Macros**: - Shifts macros to module-side code and confirms that they all function as expected in V12 - Updates the bridge macros to adjust elevation instead of setting overhead as a boolean - In the longer term could we use scene regions to adjust character elevation as they walk into those areas? - **Scenes**: - Removes the unintended colour filter on scenes caused by different default values in the atmosphere tab of the scene config - **Journals**: - Fixes a handful of minor typos - Changes the filepath for the logo in the audio credits

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    14/14 issues closed
  • This update adds a datasheet and the necessary module.json fields for it to be recognised by the Character Gallery. Version 1.1.0 of the Token Pack: Character Gallery module is required for this integration to work seamlessly.

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  • This update brings a number of exciting updates to the use, presentation, and format of the Beginner Box's tokens. **Module changes** *(no reimport required)*: - Added explanatory tooltips to all import options in the adventure importer - Added a new import option for the adventure that sets the core Foundry 'bronze' token ring as active (this is the same ring that was previously used in our Pathfinder products before the dynamic token ring feature was added) - The module also adds a new ring option, the "beginner box classic" ring which is the original token ring that was used by the module before it was updated to use the pathfinder-themed ring that became the default across all our Pathfinder packages - Updated all tokens with subject artwork so that they can use the new Dynamic Token Ring, including recreating several from scratch to make better use of the format's potential - The module's compendium image replacement now uses the core V12 format instead of the PF2E system format, which means it supports setting a priority in the core Configure Art settings window. - The module's artwork is now mapped to the Monster Core compendium (as well as the Menace Under Otari and Bestiaries compendiums) - Added a datasheet for the Character Gallery **Content changes** *(require reimport)*: - All macro code has been moved to the module files, and the macros now simply reference those existing methods. This means that future updates to those macros will not require reimports, and makes maintaining and updating them much easier. - Updated the settings of all world actors and placed tokens to enable the dynamic token ring and update scale values wherever they had changed in the process of remaking the tokens **Links**: - [Package page](https://foundryvtt.com/packages/pf2e-beginner-box) - [Premium Content Issue Tracker](https://github.com/foundryvtt/foundryvtt-premium-content/issues) - - [Release milestone](https://github.com/foundryvtt/foundryvtt-premium-content/milestone/36?closed=1)

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    1/1 issues closed
  • This update provides an API, in the form of a flag on the module.json file, which other modules can use to extend additional datasheets to the gallery application. It also includes an update to the datasheet and compendium image mapping files which offer minor improvements to data entry standards. ### Changelog: **Code:** - Added an API which loads datasheets from other modules by scanning their package.json for a flag. This means the other modules do not need to provide any code at all, just declare a datasheet in their manifest file. For more information, see below. - A list of all active datasheets can be viewed in a configuration window which is accessed by clicking on the three dots on the header bar of the gallery application. - Datasheets can be toggled on and off on an individual basis by each user - Datasheets can also be hidden by GM users, making them invisible to users with player-level permissions. - Resolved an issue preventing the "create new actor" button from working in systems without an 'npc'-type actor. - Resolved an issue where the setting that hides the gallery icon in the actor sheet header was not being respected - UI improvement: The white arrow on the confirmation prompt popup is now correctly inverted in light mode **Data**: - Removed the now-redundant Bestiaries datasheet from this module, as that data can now live in the Bestiaries module - This module's datasheet now uses the provided API instead of being "preloaded" - General improvements and corrections to data entry - Removed some blank tags from certain entries - Removed the "zealot of asmodeus" (duplicate of inquisitor) from the datasheet - Fixed issue with Seoni getting Valeros's artwork in the compendium ### Datasheets Flag To provide a custom datasheet to the Character Gallery, a module can include the following flag in their module.json file: ```json "flags": { "galleryDatasheets": { $key<string>: { "label": $label<string>, "hint": $hint<string>, "sheet": $filepath<string> } }, ``` Here is the section from the Character Gallery's module.json as an example: ```json "flags": { "galleryDatasheets": { "character-gallery": { "label": "Character Gallery Artwork", "hint": "Artwork from the Pathfinder Tokens: Character Gallery module, with a heavy focus on playable ancestries for PC and NPC artwork.", "sheet": "modules/pf2e-tokens-characters/data/datasheet.json" } }, ``` The key (in this example, `character-gallery`) should be unique as it is used to identify the datasheet by the application. Please choose a key that is unlikely to be used by another module. A module can also provide several datasheets, so long as each has a different key. The "label" and "hint" strings are respectively used as the identifying name and descriptive tooltip for that datasheet in the source configuration window. They do not need to be unique, but should be descriptive enough that the datasheet can be identified by users. The "sheet" string is the filepath of the datasheet.

    No due date
    6/6 issues closed
  • This update is intended as a temporary "hard-coded" solution allowing the artwork from the Pathfinder Tokens: Bestiaries to appear in the Character Gallery, while we continue to develop the planned modular featureset further. Please do report issues with the datasheet on the premium content issue tracker. As this is the first time we have tagged this many non-playable creatures, it will certainly include potential for improvement. **Changelog** - Implement a "hard-coded" solution allowing the Pathfinder Tokens: Bestiaries artwork to appear in the Character Gallery application - Requires v1.2.2 of the Bestiaries token pack to be installed and enabled in the world - Adds approximately ~1150 new creatures to the application, including ~150 new humanoids - Adjusts the keys of a couple of Character Gallery datasheet entries in order to avoid duplicate entries showing up in the application for the small number of creatures that appear in both modules - Adds three new filters: the `draconic` and `planar` category tags, and the `skeleton` ancestry tag.

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    1/1 issues closed
  • This minor update adds thumbnail assets to the module, which will be used when its artwork is displayed in the Character Gallery application, where we use thumbnails instead of full-sized portraits in the grid view in order to preserve performance and optimize load times. Because the images are highly optimised webps with a maximum size of only 256 pixels on their longest side, the addition of these extra assets only increases the module's install size by approximately 20MB.

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  • This minor update addresses a conflict which arose when the pack was active at the same time as the Monster Core token pack, which would cause some of the Monster Core creatures to lose their artwork. In an attempt to avoid further issues of that kind, we now specify a scale of 1 for unscaled creatures in the compendium mapping file. Previously, we had left this field blank (as 1 is the default), which was fine when there were no other modules modifying those creatures' prototype token settings, but caused issues if another module (such as Monster Core) was setting their scale to a value other than 1, as we would not revert it to the intended value for our artwork. We also added a default priority value to the Bestiaries value to ensure that the Monster Core tokens will be used first if available, though this can still be configured by the user by selecting Configure Art in the core software settings. In addition, we resolved a problem where the red chimera artwork was green. Oops! Note: We were initially hoping that this update could include a datasheet for the Bestiaries artwork, allowing it to be listed in the Character Gallery application, but we have decided to hold this back for the time being to make sure that we do so in the cleanest and most safe way, as we are aware that there are community members who are eager to start creating custom datasheets of their own, and we want to give them the best possible example to base their efforts off of. I'm sorry for the delay on this.

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    2/2 issues closed
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    9/9 issues closed
  • This is a minor bugfixing update that also includes some small improvements. While I'm almost certain that this version would work on V11, I've marked it as requiring V12 because I haven't tested it on older versions and I don't want something I change to be accidentally breaking for users on V11 or earlier. **Content Changes**: *(Content changes require reimport)* - Fixed several macros which had not been updated to use V12 fields - Fixed Zozzlarin using the default Zebub portrait - Added action tags to check buttons (Thank you Abaddon!) **Module Changes**: *(Module changes do not require a reimport)* - Added a "report issues" button to the module's importer application which opens the issue tracker - Added explanatory tooltips to the importer options on the importer application - Slightly improved importer aesthetics - Updated journal CSS in a few locations where core or system changes had had a small impact on aesthetics

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    3/3 issues closed
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    13/13 issues closed
  • The main focus of this update is bringing V12 compatibility to the module, which will function even without a reimport. The reimport of adventure content is only necessary for the changes listed under the "Content Changes" header, which are relatively minor in this update. As such, there are no anticipated issues with updating the module without reimporting the adventure contents. **Key Changes:** - Confirmed compatibility with V12 - Updated Hexploration code to use the V12 canvas API, allowing the module's tools to function in Foundry VTT V12 - Made a handful of small improvements to various scenes As always with Kingmaker, a more detailed itemised list of changes can be found within the in-software changelog, which can be accessed by clicking "Open Changelog" in the adventure importer application.

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    9/9 issues closed
  • This update intends to fix outstanding minor bugs and confirm V12 compatibility in advance of the stable V12 release.

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    5/5 issues closed
  • This tiny update just increments the confirmed compatible core version number by 1, so that the module can be enabled on V12. (Thanks to the PF2E system developers for getting a testing release of the system ready so fast, it allows me to start teeing these up in advance of V12 stable!) I also swapped the electric eel and moray eel artwork, since those had been flipped accidentally!

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    1/1 issues closed
  • Changelog ### *Monster Core* Creature Mapping This update expands the Token Pack's mapping file, so that it will also apply its artwork to the system's *Monster Core* compendium. The update does __not__ include any new artwork, so some creatures in the *Monster Core* compendium will still not have any artwork mapped. ### Portrait Improvements The update also includes improvements to a few creature portraits which were not cropped ideally: ``` vampire-squid.webp leech-swarm.webp scorpion-swarm.webp slug-giant.webp solifugid-giant.webp basilisk.webp blink-dog.webp compsognathus.webp bastion-archon.webp kodama.webp azer.webp adhukait.webp goblin-pyro.webp goblin-warrior.webp hieracosphinx.webp kushtaka.webp gliminal.webp attic-whisperer.webp ```

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    2/2 issues closed
  • This minor update includes some small improvements to the macros and CSS, as well as a refresh of the actor data. It also includes some updates to the text of the German translation.

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    7/7 issues closed
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  • This minor update marks V12 as confirmed compatible in the module.json file, meaning it won't show a compatibility risk warning when used in V12. **Changelog:** - Marked V12 as confirmed compatible - Applied a user-suggested one-line change that resolves a rare edge case issue with the Choosing step of the reading - Tidied up the module.json, potentially resolving an issue where the thumbnail image didn't render properly on certain non-standard hosting setups

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    1/1 issues closed
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  • A small incremental update to fix one critical issue and a few minor ones. __**Changes which DON'T require re-import**__ -**Editing Hex Data should should now work as expected when removing features or marking a hex as unclaimed** - Font issues for handouts such as `Handout 1-1` should now be corrected - A small localization string issue with hex exploration tooltips **__Changes which require a re-import__** - Excess tokens removed from Hargulka's fortress level 1 - Scene grid scale corrected on Candlemere Basement - Corrected a small lighting issue on Beast's Den - Solved a few small typographic issues - Fixed missing fade duration on two playlists - Removed empty 'tournament soundboard' playlist - A few minor cosmetic corrections

    Due by September 27, 2023
    6/6 issues closed
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  • - Content updates * - Added door sounds (Enhanced scenes only) - Added a window (Enhanced scenes only) - Used some of the new core sounds to diversify the sounds used by our macros and avoid repetition - German translation improvements * - Modified macros to target all documents (tiles, playlists etc) by ID instead of name - Replaced all English text in macros with localisation strings (Thanks Abaddon!) - Bug fixes - Fixed a minor CSS issue with the import screen caused by unexpectedly long text labels - Fixed a minor CSS issue with box-text headers caused by a new core CSS rule \* : Requires reimport

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    2/2 issues closed
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  • Changelog - Removes all synthetic actor overrides which fixes the "hurried retreat" kobold bug and improves long term stability - Fixes to some CSS issues

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    3/3 issues closed
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    3/3 issues closed
  • Bugfixes and corrections.

    Due by November 16, 2022
    33/33 issues closed
  • ## Changelog ### New features: - Journal structure and content significantly overhauled to support V10 journals - Added support for granular content selection on **subsequent** imports. After the initial import in which all content is used, users will be able to select which document types they would like to reimport. This is to facilitate updating to newer versions of the module. Please note that the module can only ever be designed to be used as a whole, and so partial imports might result in unexpected behaviour. ### New Content: - Added some journal content from the original run, specifically character biographies for Quara, Carmen, and Otari - Added an effect item for Jaul Mezmin's Change Shape action which offers automation for token changes and some mechanical adjustments - Added a new token for Jaul Mezmin's hybrid form, which the Change Shape effect automatically swaps him to ### Fixes and tweaks: - Restored the missing Stonescale Spirits macro. Oops! - Narchy came out of retirement to make some minor adjustments to the map files for certain scenes including the labels on the Otari map, the bridges in the Arena (E06 and E10), the secret door to Yldaris (I04), the hidden chamber in the Farm (H08), and the arrow slits in the Temple (J02). Where necessary the tiles and wall data have been changed accordingly, but those who do not reimport the scenes may need to make those adjustments themselves - Every floor of the dungeon has had a QA pass on things like door lock status thanks to impressively thorough user feedback - A certain character from floor 9 is no longer a "thicc king" and has been restored to his correct Small size, finally

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    29/29 issues closed
  • This milestone includes - V10 compatibility - V10 features and content updates - Several minor bugfixes or content changes worked on through the V9 cycle that were not already released

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    7/7 issues closed
  • As of foundry V10 this milestone will update the adventure document to ensure importer functionality, which means that this is the "V10 Compatibility Update" This milestone also includes various minor data/world changes and bug fixes. Most are closed, as they constitute all accumulate bugfixes since the initial post-release patch. These should be included in 1.2.0. Any that are left open can still be rolled into the 2.0.0 release which will include V10 "feature" content, such as conversion to V10 journals.

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    33/33 issues closed
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    20/20 issues closed