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Update rand to 0.8 #537

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110 changes: 26 additions & 84 deletions Cargo.lock

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4 changes: 2 additions & 2 deletions feather/worldgen/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,8 @@ bitvec = "0.21"
log = "0.4"
num-traits = "0.2"
once_cell = "1"
rand = "0.7"
rand_xorshift = "0.2"
rand = "0.8.4"
rand_xorshift = "0.3.0"
simdnoise = { git = "https://github.com/jackmott/rust-simd-noise", rev = "3a4f3e6" } # needed for https://github.com/jackmott/rust-simd-noise/pull/31 and https://github.com/jackmott/rust-simd-noise/pull/36
smallvec = "1"
strum = "0.21"
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2 changes: 1 addition & 1 deletion feather/worldgen/src/composition.rs
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@ fn basic_composition_for_solid_biome(
}

if !skip {
if y <= rng.gen_range(0, 4) {
if y <= rng.gen_range(0..4) {
block = BlockId::bedrock();
} else {
block = if is_solid {
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8 changes: 4 additions & 4 deletions feather/worldgen/src/finishers/clumped.rs
Original file line number Diff line number Diff line change
Expand Up @@ -31,11 +31,11 @@ impl FinishingGenerator for ClumpedFoliageFinisher {
let biome = biomes.get_at_block(x, 0, z);

if let Some(block) = biome_clump_block(biome) {
if rng.gen_range(0, 48) == 0 {
if rng.gen_range(0..48) == 0 {
// Generate clump with center at this position.
iter::repeat(()).take(rng.gen_range(3, 6)).for_each(|_| {
let offset_x = rng.gen_range(-2, 3);
let offset_z = rng.gen_range(-2, 3);
iter::repeat(()).take(rng.gen_range(3..6)).for_each(|_| {
let offset_x = rng.gen_range(-2..3);
let offset_z = rng.gen_range(-2..3);

// Clamp value within chunk border
let pos_x = cmp::max(0, cmp::min(x as i32 + offset_x, 15)) as usize;
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2 changes: 1 addition & 1 deletion feather/worldgen/src/finishers/single.rs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ impl FinishingGenerator for SingleFoliageFinisher {
if let Some(foliage) = biome_foliage(biome) {
if chunk.block_at(x, top_blocks.top_block_at(x, z), z).unwrap()
== foliage.required
&& rng.gen_range(0, 192) == 0
&& rng.gen_range(0..192) == 0
{
chunk.set_block_at(x, top_blocks.top_block_at(x, z) + 1, z, foliage.block);
}
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4 changes: 2 additions & 2 deletions feather/worldgen/src/voronoi.rs
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,7 @@ impl VoronoiGrid {
let mut rng = XorShiftRng::seed_from_u64(
self.seed ^ (((i64::from(cell_x)) << 32) | (i64::from(cell_y))) as u64,
);
let offset = rng.gen_range(-half_length, half_length);
let offset = rng.gen_range(-half_length..half_length);

let center_x = pos_x + half_length as i32;
let center_y = pos_y + half_length as i32;
Expand All @@ -136,7 +136,7 @@ pub fn shuffle(closest_x: i32, closest_y: i32, min: usize, max: usize) -> usize

let mut rng = XorShiftRng::seed_from_u64(combined);

rng.gen_range(min, max)
rng.gen_range(min..max)
}

fn square(x: i32) -> i32 {
Expand Down