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Releases: fdefelici/vs-funreal

v0.3.1

12 Jul 14:06
9fb8541

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  • use template configuration for SlateWidgetStyle UCLASS

Milestone: https://github.com/fdefelici/vs-funreal/milestone/9?closed=1

v0.3.0

02 Mar 18:52
857e044

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  • Implement Native project management

Milestone: https://github.com/fdefelici/vs-funreal/milestone/8?closed=1

v0.2.1

02 Feb 17:53
b79da65

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  • Fix Blank and BlueprintLibrary plugin templates misconfiguration which were using class name instead of module name in IMPLEMENT_MODULE macro.

Milestone: https://github.com/fdefelici/vs-funreal/milestone/7?closed=1

v0.2.0

15 May 17:23
47854e8

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  • Add Custom Template management. User can now configure their own templates for creating Plugins, Modules and Classes.
  • Add Toolbar command for launching Unreal Solution files regeneration on demand.
  • Add FUnreal menu under Extensions menu for rapid access to Options, Solution Regeneration and Templates reloading

Milestone: https://github.com/fdefelici/vs-funreal/milestone/6?closed=1

v0.1.0

25 Oct 20:34
34dadfa

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  • Update UE version detection strategy to support UE v5.3
  • Fix USceneComponent class template

Milestone: https://github.com/fdefelici/vs-funreal/milestone/5

v0.0.9

15 Jul 16:30
4eb15ac

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Correct templates misconfiguration that prevented to add some module (blank, blueprint library) to a plugin

v0.0.8

10 Apr 14:18
d8fa959

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  • Change UE version detection to support both Official UE release and user custom build

v0.0.7

19 Dec 11:31

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  • Fix template not found when creating class from Unreal Interface template
  • Add UObject to class templates

v0.0.5

08 Dec 17:27
7f0a9b7

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Improved ue version detection from .uproject and added demo page with funreal in action videos

v0.0.4

04 Dec 16:44

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First release