Releases: expung3d/Enhanced-Zeus-Modules
Releases · expung3d/Enhanced-Zeus-Modules
EZM V2.0.8 Release
- Added AAF+ custom faction
- Added CSAT+ (Pacific) custom faction
- Small fixes to other custom factions
Full Changelog: V2.0.7...V2.0.8
EZM V2.0.7 Release
Change Log:
- fixed objective module sides not showing when double clicking after it was spawned
- fixed unintentional stacking of EHs with the overlay fix in last update
Full Changelog: V2.0.6...V2.0.7
EZM V2.0.6 Release
Change Log:
- Got rid of the "master altis" splash no one bothers to use/change so that the shameless plug doesn't overlay with it.
In future versions we could add a module that does the same but doesn't interfere.
M9_EZM_EH_plugOverlayFix = addMissionEventHandler ["EachFrame", {
(uinamespace getvariable ["RscTilesGroup", displayNull]) closeDisplay 0;
}];
Example of overlaying text issue (no longer occurs):
EZM V2.0.5 Release
Change Log:
- Added Tracer module to Special Effects.
- Fixed issue where 48+2 side switcher would stop working if the default group was deleted.
- Fixed issue where ctrls would use ctrlSetEventHandler, not ctrlAddEventHandler. Leading to other events being overwritten.
- Adds compat with Roles System modules
EZM V2.0.3 Release
Change Log:
- Patched a bug in the composition form of the script that caused the game to crash.
In my testing, the game did not crash after the deleteVehicle command used to delete the invisible helipad was moved from the bottom of the script to the top. - M9-SD
- Added the following code snippet to the top of EZM, which allows it to be run in either context (comp or debug):
comment "Determine if execution context is composition and delete the helipad.";
if ((!isNull (findDisplay 312)) && (!isNil 'this')) then {
if (!isNull this) then {
if (typeOf this == 'Land_HelipadEmpty_F') then {
deleteVehicle this;
};
};
};
This effectively merges the two branches, which means that this version, and future releases will be composition-ready. - M9-SD
- Also in v2.0.4 I wrapped the entire code in a spawn which fixed another crash bug in singleplayer/editor.
EZM V2.0.2 Release
Change Log:
- Added'48+2 Side Switcher' module to Server Settings.
- Fixed issue where garrisoning groups to a building with objects inside would cause an error.
- Fixed issue where vehicles spawned in compositions would bug out.
- Fixed issue compositions tab would extend beyond max length.
- Changed the Game Moderator control modules to be one module with a dialog.
- Removed Debug Console module's functionality due to instability. Will readd soon...
EZM V2.0.1 Release
Change Log:
- Fixed issue where context menu still showed up when placing waypoints...
For more changes, see major release V2.0.0
https://github.com/expung3d/Enhanced-Zeus-Modules/releases/tag/V2.0.0
EZM V2.0.0 Release
Change Log:
- Added composition creation modules that will spawn ZAM made compositions to the building placed on.
- Added ability to select different types of reinforcements (VERY BETA).
- Added all objects and respawn modules are added to zeus logics on first init.
- Added ability to enable or disable moderator slot.
- Added shameless plug to first script startup.
- Added 'Remove Editable Objects' context action.
- Added fix for Dynamic Groups U menu.
- Added auto-clean up for all vehicles and AI that are spawned. When players are farther than 3000m they will be deleted automatically.
- Added spawned entities correctly spawn on the tops of buildings and on aircraft carriers/destroyers.
- Added Festive Modules, a time-based script that adds certain modules dependent on the time of year.
- Added CSAT (Chinese) custom faction.
- Added '3D Speak' Module to Messages.
- Added 'Jukebox' Module to Sounds.
- Added 'Dialogue' Module to Messages.
- Added 'Revive All' Module to Player Modifiers.
- Added 3DEN keybinds for switching modes (object, group, modules) and side (blu, opf, ind). (F1-F5, Shift + F1-F5)
- Changed how vehicles for custom factions are spawned (MAZ_EZM_fnc_createVehicle).
- Changed debug console module to use the default debug console from the base game.
- Fixed issue where vehicle respawning would not work correctly.
- Fixed action issue where restrained players could unrestrain themselves.
- Fixed script error relating to warning icons.
- Fixed issue where garrisoned AI would be forever limited to 0 speed.
- Fixed issue where the context menu would open when placing waypoints for AI.
- Fixed cycle waypoint issue with custom factions.
- Fixed issue where right clicking a vehicle with AI in it would close the context menu.
- Fixed issue where context menu would extend past the scene's limits.
- Fixed issue where warning symbols would not disappear when pressing backspace to hide Zeus HUD.
- Removed ServerEZM logic.
EZM V1.8P Release
- Fixed action issue where restrained players could unrestrain themselves
EZM V1.8O Release
Change Log:
- Added Gameplay Settings module to server version
- Added Cinematics to normal build
- Added Warning system to Zeus interface
- Added Warning for when no respawns are present for a side that has players
- Added ability to deploy helicopter or plane's countermeasures manually. Select or hover over them and press C
- Added ability to change group's combat behaviour (Force hold fire, fire at will, etc)
- Fixed AIO Arsenal kick in Public Zeus
- Fixed issue where multiple context actions would appear
- Changed non-server version side changer to M9-SD's version