EZM V2.0.0 Release
Change Log:
- Added composition creation modules that will spawn ZAM made compositions to the building placed on.
- Added ability to select different types of reinforcements (VERY BETA).
- Added all objects and respawn modules are added to zeus logics on first init.
- Added ability to enable or disable moderator slot.
- Added shameless plug to first script startup.
- Added 'Remove Editable Objects' context action.
- Added fix for Dynamic Groups U menu.
- Added auto-clean up for all vehicles and AI that are spawned. When players are farther than 3000m they will be deleted automatically.
- Added spawned entities correctly spawn on the tops of buildings and on aircraft carriers/destroyers.
- Added Festive Modules, a time-based script that adds certain modules dependent on the time of year.
- Added CSAT (Chinese) custom faction.
- Added '3D Speak' Module to Messages.
- Added 'Jukebox' Module to Sounds.
- Added 'Dialogue' Module to Messages.
- Added 'Revive All' Module to Player Modifiers.
- Added 3DEN keybinds for switching modes (object, group, modules) and side (blu, opf, ind). (F1-F5, Shift + F1-F5)
- Changed how vehicles for custom factions are spawned (MAZ_EZM_fnc_createVehicle).
- Changed debug console module to use the default debug console from the base game.
- Fixed issue where vehicle respawning would not work correctly.
- Fixed action issue where restrained players could unrestrain themselves.
- Fixed script error relating to warning icons.
- Fixed issue where garrisoned AI would be forever limited to 0 speed.
- Fixed issue where the context menu would open when placing waypoints for AI.
- Fixed cycle waypoint issue with custom factions.
- Fixed issue where right clicking a vehicle with AI in it would close the context menu.
- Fixed issue where context menu would extend past the scene's limits.
- Fixed issue where warning symbols would not disappear when pressing backspace to hide Zeus HUD.
- Removed ServerEZM logic.