This repository has all ETJump mapping scripts and files you need to start mapping for ETJump mod.
ETJump is a Wolfenstein: Enemy Territory trickjump modification.
All avaible ETJump cvar and mapping entity descriptions can be found in ETJump documentation.
- Download repository as a zip file
- Extract archive in your
etmain
folder of yourmapping directory
- Add
lightblock
to yourshaderlist.txt
- Download repository as a zip file
- Extract archive in your
etmain
folder of yourmapping directory
- Move
et_entities.ent
intopath\to\radiant\et.game\etmain
- Note: recent releases of netradiant-custom have moved game folders to
gamepacks
directory, so the path isradiant\gamepacks\et.game\etmain
- Note: recent releases of netradiant-custom have moved game folders to
- Add
lightblock
to yourshaderlist.txt
Using the common/portalclip
shader requires usage of -custinfoparms
BSP stage switch during compilation, and for the provided custinfoparms.txt
to be present in the scripts
directory. After installation, you may use the defined surfaceparm portalclip
in any shaders to create portal clips. Portal clips are surfaces which players cannot shoot portalgun portals through.
Some useful assets that present in originals maps, but not inlcuded in Radiant installation, can be found in this repository.
There are few missing assets linked to some entities. These can be found in either RTCW or shipped along GtkRadiant in folder installs\WolfPack\install\main
-
alarm_box
- models/mapobjects/electronics/alarmbox.mdc
- sound/world/alarmswitch.wav
-
props_chair_chat
- models/furniture/chair/chair_chat.mdc
- models/mapobjects/vehicles/sherman_s.tga
-
props_chair_chatarm
- models/furniture/chair/chair_chatarm.mdc
- models/mapobjects/vehicles/sherman_s.tga
-
props_flamebarrel
- models/furniture/barrel/barrel_b.mdc
- models/furniture/barrel/barrel_c.mdc
- models/furniture/barrel/barrel_d.mdc
- models/furniture/barrel/barrel_m01g.jpg