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How to run the app
Ahmed ElSafty edited this page Nov 1, 2016
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The Unity App is installed add computer name here
(the computer attachted to the iSpace).
Open it in Unity and press Ctrl + B
to start the build.
- open a terminal and execute
$ pupil
- pupil is actually a bash alias. You can change it in the bashrc. If you want to try a new version of pupil-labs' software, you have to modify the alias or create a new one
- after starting the pupil labs software, you have to start both eye cameras.
- for each eye will start an own window showing the stream of the eyecamera.
- you should change the area for captioning the eye. For that change to "ROI" and drag&drop the frame until it fits to the eye
- You should now start the Unity project to get the "surface". That is the area on the screen which is inside the markers. Those markers are identified by the pupil-labs software as which.
- after you started the unity project in fullscreen you can use the function to "detect the surface", while wearing the eyetracker and looking at the screen.
- Afterwards start the "udp server" plugin in pupil-labs and it should be up and running.
- General -> Detection and Mapping Mode: 3D
- Camera settings -> sensor settings -> Resolution = 1920x1080 (before calibration)
- SurfaceTracker -> 3D-Localization enabled
- if no data is received in the unity app, check the ip in the udp server plugin on the pupil-labs side and check the firewall on the pc with unity
So science, much wiki.