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Unreal Water Shader

This is my attempt to make a dynamic water shader on unreal engine 5.

Link to youtube video of first demo (click on image):

Watch the video

What I plan on working on:

  • There is a bug on when you partially view the above plane and under plane. I need to figure out how to render post processing volume in it's area when this happens.

  • I also plan on working on adding depth fog underwater to make underwater more realistic.

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This is my attempt to make a dynamic water shader on unreal engine 5.

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