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Edgegap Unity Gen2 SDK

This plugin has been tested, and supports Unity versions 2021.3.0f1+, including all LTS releases, and Unity 6.

This plugin is intended to simplify integration of Gen2 Matchmaking through pre-defined set of SDK methods and example client & server runtime handler scripts.

Install With Git (recommended)

Benefits

  • Installing our plugin this way will ensure you get the freshest updates the moment they come out, see the update guide.

Caveats

  • Requirement: functioning git client installed, for example git-scm.

Instructions

  1. Open your Unity project,
  2. Select toolbar option Window -> Package Manager,
  3. Click the + icon and select Add package from git URL...,
  4. Input the following URL https://github.com/edgegap/edgegap-unity-gen2-sdk.git,
  5. Click Add and wait for the Unity Package Manager to complete the installation.

Install via ZIP archive

Benefits

  • Slightly easier as no git client is required.

Caveats

  • Installing our plugin this way will require you to manually replace plugin contents if you wish to update it,
  • The newtonsoft package (dependency) version required may not be compatible with your project if you're already using an older version of this package.

Instructions

  1. Select toolbar option Window -> Package Manager,
  2. Click the + icon and select Add package by name...,
  3. Input the name com.unity.nuget.newtonsoft-json and wait for the Unity Package Manager to complete the installation.,
  4. Back to this github project - make sure you're on the main branch,
  5. Click <> Code, then Download ZIP,
  6. Paste the contents of the unzipped archive in your Assets folder within Unity project root.

Other Sources

This is the only official distribution channel for this SDK, do not trust unverified sources!

Plugin Usage

Follow our Getting Started guide first, then explore our Matchmaking Scenarios for inspiration.

Import Simple Example

  1. Find this package in Unity Package Manager window.
  2. Open the Samples tab.
  3. Click on Import next to Gen2 Simple Example.
  4. Locate sample files in your project Assets/Samples/Edgegap Gen2 SDK/{version}/Simple Example.
  5. Create an Empty GameObject in your scene and attach Gen2ClientHandlerExample.cs script.
  6. Configure Gen2 BaseUrl and AuthToken values from dashboard.

Usage Requirements

To take full advantage of our Unity Gen2 service, you will need to Create an Edgegap Free Tier account. Our Free Tier let's you test and explore all of Gen2 features for free, no credit card required!

Troubleshooting

Unity Editor shows [Package Manager Window] Error adding package: https://github.com/edgegap/edgegap-unity-gen2-sdk.git

  • If you’re adding our plugin via git URL, you will need to have a git client installed.

Unity Editor 2021 shows failed to resolve assembly: 'Edgegap.Gen2.SDK...

Visual Studio shows type or namespace name could not be found for Edgegap namespace.

  1. In your Unity Editor, navigate to Edit / Preferences / External Tools / Generate .csproj files.
  2. Make sure you have enabled Git packages.
  3. Click Regenerate project files.

Update the Plugin in Unity

Before updating, take note of your Client Version property on Gen2Client.cs to ensure future compatibility.

Depending on your installation method:

  • If you installed with git, locate it in Unity's Package Manager window and click Update. Wait for the process to complete and you're good to go!
  • If you installed via ZIP archive, you will need to remove the previous copy, then download the new version.

Migrating Scenes

  1. Replace any missing scripts in your scenes!

    • Verify validity of your Gen2Client.cs properties like BaseUrl and AuthToken.
  2. Increase Client Version property value of your Gen2Client.cs script!

    • This will prevent loading outdated tickets from cache when matchmaking resumed.
  3. You may want to modify your client & server handler scripts.

For Plugin Developers

This section is only for developers working on this plugin or other plugins interacting / integrating this plugin.

CSharpier Code Frmatter

This project uses CSharpier code formatter to ensure consistent and readable formatting, configured in /.config/dotnet-tools.json.

See Editor integration for Visual Studio extensions, optionally configure Reformat with CSharpier on Save under Tools | Options | CSharpier | General. You may also configure running formatting as a pre-commit git hook.

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