Extends the functionality provided by godot-rust bindings, with enhanced configuration, workflow, and debugging support |
- Streamlines godot-rust setup for development with vscode
- Synchronizes environment variables across multiple build targets and launchers
- Supports native debugging of godot-rust applications with the usual breakpoints, variable inspection, etc. that one would expect from vanilla rust development
- Minimizes context switching by supporting the entire edit->build->launch->debug workflow within vscode
- Compatible with the godot-tools extension for additional GDScript language and debugging support
- Follow the godot-rust getting started tutorial, and generate a template project
- Install vscode extensions for best results ( Ctrl+Shift+P )
ext install matklad.rust-analyzer
ext install vadimcn.vscode-lldb
ext install dsobotta.godot-rust-vscode
- File -> Open Folder -> path-to-your-template-rust-directory
- Generate project files ( Ctrl+Shift+P )
>godot-rust: Generate Project Files
- Configure godot-rust-vscode settings ( Ctrl+, )
- Filter for
godot-rust
- Adjust the
godotEditorPath
andgodotProjectPath
settings accordingly
- Filter for
- Build and debug! ( F5 )
- Settings ( Ctrl+, )
godot-rust.environment.godotEditorPath
- Sets the path to the Godot Editorgodot-rust.environment.godotProjectPath
- Sets the path to the Godot project directory
- Generate Project Files **( Ctrl+Shift+P )
>godot-rust: Generate Project Files
- Populates the tasks.json and launch.json configuration files.WARNING - This will clobber existing configurations!
- Build ( Ctrl+Shift+B )
godot-rust: Clean
- Removes all artifacts of rust game library and its dependenciesgodot-rust: Build Debug
- Builds debug rust game librarygodot-rust: Build Release
- Builds release rust game librarygodot-rust: Lauch Debug Editor
- Builds debug rust game library, then opens the project with Godot Editorgodot-rust: Launch Release Editor
- Builds release rust game library, then opens the project with Godot Editor
- Debug ( F5 )
'Debug Game'
- Builds, launches, and begins debugging a debug game process'Release Game'
- Builds, launches, and begins debugging a release game process'Attach to Game'
- Attaches to and begins debugging an existing game process. Useful for debugging a game process launched from the Godot Editor
- The project generation offered by this extension clobbers existing tasks.json and launch.json configurations. Use at your own risk!
- Project files are not initially configured for cross-compiling or automation, but can be supported by end-users via custom tasks
- While there's compatibility with most features in godot-tools, each extension brings their own debugger support. Be prepared for some cludgy interactions if you're attempting to debug both rust and GDScript simultaneously
- Not yet tested on OSX