Advanced Artificial Intelligence Techniques. JGOMAS(Game Oriented Multi - Agent System based on JADE and Jason) project.
- If an agent gets shot and doesn't have any enemy in sight, he'll look around and search for the shooter.
- Win with AXIS team by default settings.
- Prevent "Friendly fire" for ALLIED and AXIS teams.
- Prevent freeze Allied agents problem when the flag is taken.
- Allied agent sometimes run away when it is not necessary
- If an agent gets shot and doesn't have any enemy in sight, he'll look around and search for the shooter
- DATA - Folder contains fonts, maps, themes folders.
- MAS - Folders contains JGOMAS(Game Oriented Multi - Agent System based on JADE and Jason) files.
- RENDER - Rendering files.
- Jason JGOMAS Manual - JGOMAS manual in pdf format.
- Open mas folder.
- Execute default settings for a game:
- For Windows users: ./jgomas.bat
- For UNIX users: ./jgomas.sh
- Execute launcher:
- For Windows users: ./jgomas_launcher.bat
- For UNIX users: ./jgomas_launcher.sh
- Render game with JGOMAS_Unity. Download link: http://gti-ia.dsic.upv.es/sma/tools/jgomas/downloads.php
- Write IP remote address which declared in jgomas_launcher file. IP remote address by default: 127.0.0.1
- Have fun!
- Map: map_04
- Number of soldiers per team: 9
- Configuration of default ALLIED and AXIS teams:
- 3 soldiers
- 3 medics
- 3 fieldops
- Default time per match: 10 min.
- Working with GitHub:
- Git - the simple guide: http://rogerdudler.github.io/git-guide/
- Git - add a project: https://help.github.com/articles/adding-an-existing-project-to-github-using-the-command-line/
- How to format README.md file text: https://help.github.com/articles/basic-writing-and-formatting-syntax/
- JGOMAS manual: