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Advanced Artificial Intelligence Techniques. JGOMAS(Game Oriented Multi - Agent System based on JADE and Jason) project.

TASKS

  • If an agent gets shot and doesn't have any enemy in sight, he'll look around and search for the shooter.
  • Win with AXIS team by default settings.
  • Prevent "Friendly fire" for ALLIED and AXIS teams.
  • Prevent freeze Allied agents problem when the flag is taken.
  • Allied agent sometimes run away when it is not necessary
  • If an agent gets shot and doesn't have any enemy in sight, he'll look around and search for the shooter

Files meaning

  1. DATA - Folder contains fonts, maps, themes folders.
  2. MAS - Folders contains JGOMAS(Game Oriented Multi - Agent System based on JADE and Jason) files.
  3. RENDER - Rendering files.
  4. Jason JGOMAS Manual - JGOMAS manual in pdf format.

How to start JGOMAS?

  1. Open mas folder.
  2. Execute default settings for a game:
  • For Windows users: ./jgomas.bat
  • For UNIX users: ./jgomas.sh
  1. Execute launcher:
  • For Windows users: ./jgomas_launcher.bat
  • For UNIX users: ./jgomas_launcher.sh
  1. Render game with JGOMAS_Unity. Download link: http://gti-ia.dsic.upv.es/sma/tools/jgomas/downloads.php
  2. Write IP remote address which declared in jgomas_launcher file. IP remote address by default: 127.0.0.1
  3. Have fun!

JGOMAS default settings

  1. Map: map_04
  2. Number of soldiers per team: 9
  3. Configuration of default ALLIED and AXIS teams:
    • 3 soldiers
    • 3 medics
    • 3 fieldops
  4. Default time per match: 10 min.

USEFUL LINKS

  1. Working with GitHub:
  1. JGOMAS manual:

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Advanced Artificial Intelligence Techniques. JGOMAS(Game Oriented Multi - Agent System based on JADE and Jason) project.

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