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@digital-wellbeing

Digital Wellbeing

A group of scholars in the social and psychological sciences studying well-being in the context of digital environments

Digital well-being group

We are a group of scholars in the social and psychological sciences, studying well-being in the context of digital environments.

Here, you will find the code (and most data) supporting our academic publications.

People

Past members and collaborators

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  1. gametime gametime Public

    Data and code supporting our study examining the cross-sectional correlation between video game play and well-being

    CSS 4 2

  2. gametime-longitudinal gametime-longitudinal Public

    Data and code required to reproduce all analyses reported in our manuscript, Time spent playing video games is unlikely to impact well-being (Vuorre, Johannes, Magnusson, & Przybylski, 2021).

    R 6

  3. gametime-anger gametime-anger Public

    Secondary data analysis of Vuorre et al. (2021) looking at game time effects on feelings of anger.

    R

  4. cultural-consumption cultural-consumption Public

    Investigates the relation between use of different media and well-being over a six-week period.

    R

Repositories

Showing 10 of 22 repositories

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